Games for Kids Birthday Parties
Even more Childrens
FIREMEN - Kids
Turn the sleeves of 2 jackets inside out. Hang these jackets on the
backs of 2
chairs. The chairs are with their backs to each other at a distance of
Put a 2m. rope under these 2 chairs. Both of the participants stand at
chairs. On hearing the signal, they take their jackets off the chairs,
sleeves out, put them on and do up all the buttons. Then each
"fireman" runs round the chair of the rival, takes his seat and pulls
the rope. The first player to cope with the task is the winner.
Two pairs participate in this game. Each pair stands hand in hand with
adjoining hands tied together. With their free hands (one with the
and other with the left one) they must wrap up the package, bind the
it and tie it a bow. The pair which finishes the task the first is the
WATER-CARRIERS - Kids
Two players compete in this game. For each player there is a chair with
of water and a spoon on it. A few steps away there are two more chairs
empty glass on each of them. The object of the player is to fill the
with water as soon as possible. The player who is the first to do it is
THE MARSH -
Each player is given 2 sheets of paper. The player must cross "the
marsh" stepping only on "hummocks" - the sheets of paper. At
first the player steps on one of the sheets with his/her feet. Another
he/she places in front of him/her. Then he/she must step on this sheet
the previous one in front of. The player who crosses the room the first
Each player is given a paper cap with the needle at its top. The object
burst as many balloons as possible with the help of the needle on the
A HAT -
The players are in 2 circles: inner one and outer one. One player in
has a hat on his/her head. The object is to pass the hat round the
the players mustn't use their hands while passing the hat from head to
team which passes the hat round the circle the first wins the game.
OF ONE HAND - Kids Games
For each player (there must be not more then 4 of them) there is a heap
small and some big objects. The task is to carry all of them in one
hand to the
distance of 5-7 meters being blindfolded. The players mustn't hold the
with the other hand or drop them on the floor. The player who covers
distance the first becomes the winner.
CENTIPEDES - Kids Games
In a spacious room you can arrange centipedes race. The players form up
lines in file with their hands on the waists of the players in front of
Near the opposite wall there stands a chair or a flag. On hearing the
the leader the teams run round the chair or the flag and return back.
running one cannot take his/her hands off the waist of the person in
If the chain is broken the team looses the game. The team also looses
if it overturns and doesn't lift the chair or the flag. The game may be
if you ask the teams to run round the chair or the flag squatting.
WATER - Kids Games
This is a game for attentive players. On hearing the word "land" the
players jump forward, on hearing the word "water" backward. Then the
word "land" is suddenly changed into "bank". The actions of
the players must be the same as after the word "land". The word
"water" may be changed into "sea", "lake",
"river", etc. The player who often mistakes is out.
THE BALLOON - Kids Games
A balloon is put on the floor. At the distance of 5-6 steps from it
the person who wants to make a penalty kick. At first he is blindfolded
asked to come to the balloon and kick it. Sometimes you may make this
complicated by turning the player around for several times before he
balloon. It's a real fun when the player having accurately made those
kicks the air, because he went in the wrong direction.
Make 2-4 paper-bags. Tie 2-4 2 meter long threads to the stake or to
back at the head-level of the players. The players put the paper bags
threads with the their wide parts facing them. The players are at the
of 1-2 steps from each other. The threads are tight. The paper-bags are
equalized. At the leader's command the players begin to blow into their
paper-bags. The player whose paper-bag moves forward faster becomes the
(TSOROG-BOMBOG) - Kids
For this game you'll need 2 large cardboard funnels. The opening in the
part of each funnel must not be larger than a coin, the opening in the
must be large enough to put it on the player's face. Beside the funnels
need 2 little wooden bricks and 4 chairs. To begin the game put 2
chairs in a
line at a distance of 3-4 meters from each other. Opposite each chair
distance of 10-12 meters) put one more chair. Two players compete in
To begin with they sit on their chairs with the funnels in their hands.
bricks are at their feet on the floor. As the leader commands:
"Begin!" - the players put the funnels on their faces (so as to see
the floor only thorough the little opening) and begin to drive their
"the goal" (the interval between the legs of the opposite chair). The
player who copes with the task the first becomes the winner. But it's
difficult to cope with this task, because the players can see only the
space of the floor in the little opening of the funnel, while after
the brick drops out of the field of vision. Advice for the leader:
the players don't take off their funnels (otherwise the game makes no
watch that the players kick the brick and don't drag it.
Put a stool upside down. At each leg of the stool stands a player. The
are blindfolded. Each of them holds a spoon in his/her hand. At the
command the players make 3 steps forward, turn around and try to place
on the leg of the stool as soon as possible. Two players who place
the first win the game.
Divide the players into 2 teams of 10-20 members each. The teams form
up in the
file. Each team is given a rope. The players take the rope with their
right hands from the both sides evenly. Then each player takes
the right or left ankle. At the leader's command the centipedes jump
forward, holding the rope with their hands. Then they turn around and
backward. The players may also run with the both feet, but in this case
players must stand in the line closer to each other. The team which
jump or to run to finish line the first becomes the winner (while
players mustn't let the rope off).
THREE LEGS - Kids Games
Each team delegates 2 players to take part in this competition. Two
each team stand hand in hand. Their adjacent ankles are tied together.
leader's command they run to the agreed place and return back. The
wins this competition.
SPIDER - Kids Games
Draw 2 circles on the start line. Divide the players into 2 teams
in each one). Stand each team in a circle. Rope the players of each
together. So, each team is "a spider". At the leader's command
"the spiders" begin to move to the finish-line. On the finish line
there are 2 more circles. The spiders must get to them as fast as
OF WEIGHTLESSNESS - Kids Games
The players sit down on "the astronauts armchairs" (on the chairs) one
at a time. Their task is to gather 10 objects disposed around the chair
distance of 1,5m from it) at the leaders command. While gathering the
the players may stand up and move away from their chairs, but they must
"let their chairs off". The player who fulfils the task the first is
- THE LESS SPEED - Kids Games
Put a rattle on a round elastic lace. The players have the round
on their knees. The rattle must be between the knees. The players` task
cover the distance as soon as possible trying not to make noise.
Get ready 2 very large shorts made of thick cloth. Each pair of shorts
the team which consists of 2 players. One of the players in each pair
leg through one of the shorts-legs, the other puts his/her leg through
shorts-leg. Having one pair of shorts for two the players must cover
prescribed distance. The team which manages to cover the distance the
THE MOST PRACTICAL
GENTLEMAN - Kids
Fill a toy lorry with any vegetables, fruit or nuts. Tie a string to
Attach a stick to the end of the string. The object is to wind the
string on the
stick as fast as possible, trying not to spill the contents of the
jury determines "the fastest" driver with the help of the stop-watch.
The gentleman who manages to deliver the load safe and sound in the
period of time is the most practical gentleman.
A GOAL -
Give 2 balloons to each player - a round and a long one. Using the long
as a bat the players must drive the round balloon into the box, which
is put on
one side. The player whose balloon is driven into the box the first is
winner. It's easier to judge about the winner if the balloons of the
of different colors.
TO HUMMOCK - Kids Games
Ask 3-6 persons to participate in this game. Each of them is given 2
(plastic) glasses filled with water. In front of each player on the
are 5 cardboard circles which are situated at the equal distance from
other. The players' task is to get to the finish line jumping from one
another. The player who has water in his/her glasses at the end of the
the winner. To be more accurate and to make the game funnier you may
water in the glasses by the measuring glass.
THE BACK? - Kids Games
Two players take part in this game. They are rivals. Pin well-defined
and paper circles with the numbers (c.f. 96, 105 etc.) on the backs of
players. The players are in the circle. (The circle may be drawn with
on the floor.) They stand on one foot. Their task is to catch sight of
picture and number on the rival's back, jumping on one foot. The player
the first in "deciphering" the rival is the winner.
UNDERWATER SWIMMING - Kids
Give a pair of flippers and a glass of water to each team. The first
stands at the start-line, gets on the flippers, takes the glass of
lifts it above the head. So he/she is "under the water". At the signal
the players begin to move forwards. On having covered the fixed
first "submariner" passes the flippers and the glass to the next
player. If the water spilled from the glass after the first run, add
BALL - Kids Games
The teams which consist of the youths and girls get into the circle.
are at some distance from each other. The youths and the girls take
in the circle. The leader is in the center of the circle. He/she has 2
the hands (a blue one and a red one). He/she throws the balls to the
gets them back. The girls may catch only the red ball, the youths only
one. The leader tries to confuse the players: he/she may throw 2 balls
or pretend that he/she is going to throw the ball in one direction,
is going to throw it in the opposite one. The player who makes a
mistake pays a
forfeit (fulfils the task) and is out of the game. The team in which
players remain wins.
- Kids Games
Draw 2 lines at the both ends of the playground. The distance between
is 15-20m. The teams with equal number of players stand at the first
both ends of the playground. On the second line in front of each team
stands a little flag. At the signal the first player of each team runs
flag, returns to his/her team, takes the next player by the hand and
round the flag together. Then they run to their team, take the third
then the fourth etc., until they have all the players of their team in
chain. The players mustn't break their chain. The team which finishes
the first wins.
ORIENTEERING - Kids Games
At the distance of 10m from the start line there stands a stool. The
players of the teams are blindfolded. At the signal they must run (go)
stool and come back to the team. The second players in the teams are
blindfolded and they get ready to continue the game. While the player
the team must support him/her crying c.f. "backwards",
"forwards", "a bit to the right", "a bit to the
left" etc. All the teams cry at the same time. So the player must sort
the exclamations addressed to him/her. When the last player comes back
start line "day comes" for the team. The team to which "day
comes" earlier wins the game.
PUTTING A SHOT - Kids Games
Put a ping-pong ball on the edge of the table. The player is
stands with his/her back to the table. At the command he/she makes 5
forwards, turns around 3 times, comes back to the table and blows the
the table. Very often after the turning around the players lose their
orientation. Then it's very funny to watch the player who tries to blow
off the place the ball has never been.
- Kids Games
The players stand with their backs to each other. They hold
their hands. To the strings of the fishing-rods there attached the
bars of chocolate. The players' task is to eat the bar from the other
fishing-rod as soon as possible.
DEFTEST? - Kids Games
Put the figures (toys) on the floor. As the music plays everyone walks
the circle, following the leader. When the music stops everyone must
figure. A person who hasn't a figure is out. The number of figures
every time. The winner is the person who stays till the end of the play.
- Kids Games
The chairs are put in a line with their seats facing opposite sides.
of the game takes a long stick and walks round all the players, who are
on the chairs. Then he strikes the floor with the stick near one of the
This player stands up and follows the leader. So the leader walks round
chairs, strikes with the stick near the players and very soon he is
the whole suite of the players. The leader makes different movements
and all the
rest repeat them. Suddenly the leader strikes with the stick twice.
This is a
signal for the players to take their places as soon as possible. (It is
at all now, as the chairs stand with their seats facing different
leader tries to take one of the places himself. The player who doesn't
take a seat becomes the leader.
DISCOVERER - Kids Games
At first the players are asked to "discover" a new planet, i.e. to
blow up the balloon as soon as possible, and then "to inhabit" this
planet with the inhabitants, i.e. to draw on balloon with the
many little men as possible. The player who has the greatest number of
the balloon - is the winner.
FEET - Kids Games
This game is a kind of little race. You must pass the distance of 10-20
long with the book on your head, having a glass full of water in your
and a broom in the right. At the same time you must roll a ball with
The fastest is the winner.
There are 3 empty 0,33 L cans on the floor. 3 players stand by them.
leader asks them to take as long step as possible. After that the
asked to take their cans on the spot, without touching the floor with
Tie up the corners of the pillow with the string. Draw a snout and eyes
Tie a ribbon round the "neck". Get into a circle and start the piggy
going around from player to player. As the music plays the piggy is
around the circle. As the music stops, the player who was the last in
the piggy says "oink-oink" and gets a prize from a bowl, standing in
the center of the circle.
BUILDER - Kids Games
In 1 minute time you are to build the highest possible tower, using
0,33 L cans.
After the leader's signal the construction is stopped. If the tower
goes to ruin
and you have some more time, just begin from the very beginning. The
points got by the players depends on the number of cans in the tower.
Under the ceiling there hang some apples on the strings. The players
the scissors. The players divide into pairs. The first player in each
off the apple, the second player tries to catch it into the hat ( the
given to them beforehand). The difficulty is that it is prohibited to
hat off the floor. The pair which manages to gather the greatest number
apples wins the game.
The players must make as many jumps with the skipping-rope as possible
the flippers on their feet.
- Kids Games
The players must draw any picture with the brush, having the
HOW MANY CANDIES? - Kids
Under the ceiling there hangs a little transparent sac with candies.
is wrapped.) On the wall there is a poster, proposing the players to
number of candies in the sac. They write the proposed number of candies
sheets of paper and put them into a little box, standing not far off
(Sheets of paper and pencils are on the table near the poster.) At the
the party the so-called "account committee", made of the participants
of the party, calculates the number of candies in the sac and then
"unseal" the box with the answers. The player who guessed the number
or gave the similar answer gets a prize - the sac with candies.
All the players (any number of them) are divided into 2 teams and then
the table facing each other. One group is given a little coin. The
this team must give the coin to one of his partners. He must do it
imperceptibly. At the command "Hop" of the opposite team the coin must
be shown over the table. At the command "Dop" - it is again hid under
the table, where the players continue to pass it from hand to hand. At
command "Hands on the table!" the players put their hands on the table
with the palms down. The leader of the opposite team must guess who has
between his/her fingers. If he/she guesses, the coin is passed to the
team and the game begins anew.
IS IT? -
Everyone takes a sheet of paper and at the top of it draws the head
either of a
men, an animal or a bird. Then the sheet must be folded so as the drawn
can't be seen, except a little part of the neck. Then this drawing is
the player next to. Now every player has a new sheet with the picture
hasn't seen yet. He/she continues drawing. Now everyone draws the body
folds the paper and again passes it to the player next to. At last must
the low extremities. And now unfold the picture and let you be
seeing a creature you've got!
In a fixed time the player must make a chain of the paper clips. The
whose chain is the longest wins the game.
BURGLAR - Kids Games
The players are given a bunch of different keys and a padlock. The
object is to
fit the key and to unlock the padlock as fast as possible.
The object of the game is to write a word as legible as possible with
felt-tip-pen tied to the foot.
TELEPHONE-2 - Kids Games
This game is well-known to many people. The players must transmit a
phrase to the last player in the row. Usually when the phrase comes to
player it is distorted. There is a similar game. But instead of the
players transmit a drawing. The first player draws an arbitrary object
sheet of paper. The second looks at it for 10 seconds, then draws the
object on his sheet of paper, shows it to the third etc. Then the
compare the first drawing with the last.
- Kids Games
Get ready as many different articles as there are the players. Take any
you like - a piece of soap, a pen, a sponge, a candy, a balloon etc. Do
all these articles to the players. Write the name of each article on
of paper. Fold up all the sheets of paper so that the players cannot
see what is
written on them. Each player draws out a sheet of paper. With the help
pantomime the players must show what is written on their sheets of
the rest players try to guess what kind of article is represented to
player who guesses what kind of article it is gets this article as a
WITH THE CLOSED EYES -
With the thick mittens on the hands try to guess what object do you
A COW -
The players must draw a cow being blindfolded. At first they draw the
drop the hand and make a pause, then draw the snout, drop the hand,
make a pause
and draw the horns etc.
VIRTUOSOS - Kids Games
Tie a felt-tip-pen to a ski stick. The task is to draw something or to
text. (Do not put the stick on the shoulder!) The player who fulfils
the fastest and the most accurate gets the prize.
DRIVERS - Kids Games
Put the glasses or little buckets full of water on the toy cars. Tie
of 3-5 meters to the cars. At the command the players must wind the
the stick so as to draw the cars to themselves. If the water in the
(bucket) on one of the cars is splashing the leader loudly names the
"the driver". This "driver" stops winding for a second. The
player who is the first to draw the car to himself (not having splashed
water) is the winner. He gets the prize.
PUSS IN BUTS - Kids Games
The players are divided into two teams. Each team is given a pair of
boots and a wide-brimmed hat. At the signal the players get on the
boots, put on
the hat, run to the little flag, take off the hat, make a bow, put on
again, return to their teams and give the hats and the boots to the
in the teams.
There are 2 dresses and 2 headscarves on the chair. The player who is
in putting on the dress and tying a scarf on his head is the winner.
THIRST - Kids Games
You'll need a cardboard ring with the diameter of 3-5 cm. Attach the
ring to the
1m. long stick. Place some bottles in the room. The object of the
player is to
put the ring on the neck of one bottle, holding the stick by the end.
better to use in this game the beverages you drink in your company.
bottles would be the prizes.
Two dolls lie in their cradles. Two players must wake up the dolls, do
morning exercises with them, wash their faces, clean their teeth, comb,
their beds, dress them, feed them, have a walk with them, play with
their hands, feed them, undress them and sing a lullaby. The player who
with the tasks the first is the winner.
TO BURST A RIVAL'S BALLOON
The balloon is tied to the left leg of each of 2 players. The object of
is to burst a rival's balloon with the right leg.
PRIZE - Kids Games
The prize is raffled among 2 players. They stand facing each other, the
on the seat of the chair, standing in front of them. The leader begins
one, two, threeï¿½ hundred; one, two,
threeï¿½ thousand etc. The object of the
game is to grab the prize when the leader says "three" (not three
thousand or three hundred).
The player stands at the chair, on which there is a skittle. Then
8-10 steps forward and stops. Here the player is blindfolded and turned
for several times. Then he/she must make 8-10 steps backward to the
take a skittle. The player who manages to do it gets the prize.
SPOON - Kids Games
Each player must run a certain distance, holding a spoon with a big
potato in it
in the hand. The players run in turn. The jury notes down the time. If
potato falls down, the player must put it in the spoon again and
his/her run. To run without a potato in the spoon means to break the
player who covered the distance in the shortest time is the winner. The
competition of 2 teams in this game may be more interesting.
NOT WORSE THAN KANGAROO -
Each player must cover the certain distance jumping with the small box
ball between his/her knees. The time is noted down. If the ball or the
falls down, the player places it between his/her knees again and
jump. The player who covers the distance in the shortest time is the
- Kids Games
Put in a large cardboard box empty cans, old boots and cardboard fish.
can, boot or fish there is a special little wire hoops. The fishing-rod
long stick with the wire hook at the end. The hook is attached to the
the help of the thick string. The players catch the fish not seeing it
it lies on the bottom of the box. The smaller is the hook on the fish,
bigger is the number of points written on it. The players catch the
turn. Each of them has only one minute to cope with it. The first
player who has
the necessary number of points is the winner. The players who catch a
can or a
boot loose half of their points.
Mix some peas, beans, lens, dried ash berries (not more than 3-4 kinds
time). "Cinderella's" object is to sort this mix being blindfolded.
The player who manages to sort this mix in the shortest period of time
the winner. Sometimes the players make mistakes - they put the corns to
wrong heaps. In these cases the players must be fined. The leader puts
corns to the mix again.
CORD - Kids Games
Make a knot in the middle of the long cord. Attach a pencil to each end
cord. Two players wind up the cord on their pencils. The fastest player
the winner. Instead of cord you may take thick string.
CUP AND BALL - Kids Games
It's an old French game with a cup and a ball. The object of the player
catch the ball with the cup. Take a 40cm long lace and attach one end
of it to
the ping-pong ball with scotch. Another end of the lace is attached to
bottom of the plastic cup or tied to the handle of the cup. Several
participate in this game. They must toss the ball up and then catch it
cup. The player gets a point each time he/she catches the ball. The
caught in turn. If one of the players doesn't manage to catch the ball,
passes it to the player next to. The player who has the greatest number
points is the winner.
The players are divided into 2 teams. Each team is given a sack with a
cap, a pair of boots and trousers. At the command the first player of
runs to the sack, puts on all enumerated pieces of clothes, says "I'm
fastest", takes off the clothes, puts them back into the sack and runs
his team. The next player of each team does the same. The team which
the game the first is the winner.
Draw a crooked line on the floor with the chalk. It's "a path". The
object of the players is to walk along this "path" looking at it
through the binocular turned upside down. The player who walks this
"path" the fastest is the winner.
ON A CAP -
Make a large paper cap and several smaller ones. The smaller caps must
different colors. The small caps hang each on the string. In turn the
put on the large cap and then being blindfolded and turned around for
times they must squat and stand up so that to hit a smaller cap with
DECORATE A - Kids Games
Take several new year tree decorations with the wire hoops. Take a
with hook. With the help of the fishing-rod the player put all the
on the fir tree and then takes them off. The player who copes with it
prescribed time (e.g. 2 minutes) wins the game. For a fir tree you may
also use a
dry branch with plenty of twigs.
Without using the hands the teams pass a fake thermometer to one
thermometer must always be under the left arm. The fastest team wins
- Kids Games
Draw several crossing "paths" with the color chalks on the floor. Each
player chooses his/her own path and walks along it as fast as possible.
player who finishes "the journey" the first is the winner.
- Kids Games
The players' object is to fire a gun or to shoot a bow. But they should
those animals only, the voices of which they hear on the tape. Among
animals may be a fox, a cock, a duck, a cow, a frog etc.
ON A CAP - Kids Games
The object of the player is to put on a paper cap attached to long
the rival's head. Usually 2 players take part in this game. They try to
the caps on each other's heads as fast as possible.
MARATHON - Kids
With the help of a usual syringe the player must lead the ping-pong
ball to the
end of the distance as fast as possible.
TWO OXEN - Kids Games
Put "the harness" (a long string) on 2 players. Each of them tries to
drag the rival off his/her direction. At the same time each player
reach the prize, which lies at a 50cm distance from each player.
- Kids Games
Sitting on the skateboard the player must reach the place where there
prize. You may change this game: Standing on the skateboard and using
sticks to reach the finish as fast as possible.
- Kids Games
With the flippers on their feet the players must pass a certain route,
through the binocular turned upside down.
WITCH - Kids Games
The player steps with one of his feet into the empty pail. Another foot
the ground. Holding the handle of the pail in hands and a swab in
player must cover the fixed distance and then pass a pail and a swab to
KEY - Kids Games
The players act as swindlers from the tale "Pinocchio". In each pair of
the players there should be Alice fox and Bazilio cat. Alice fox bends
and holds it with the hand. Bazilio cat is blindfolded. Alice fox and
cat cover the distance embracing one another. The pair which hobbles
the first gets "the golden key"- the prize.
- Kids Games
Each player takes a twig. Then the players choose "a witch". "The
witch" must be the deftest player. At first "the witch" draws the
line of border of her camp. All the rest players are out of the camp,
mustn't walk there. Then the witch goes out and cries: "The witch goes
for a walk!" and begins to chase the players with the twigs. The player
is struck by the witch's twig, becomes her "son" and they quickly run
the camp. All the rest players chase them striking them with the twigs.
"the witch" goes out for the second time. Now she holds her
"son" by his twig and they chase the players together. But it is only
"the witch", who may strike the players with the twig. Her
"son" may only detain the player. But the player becomes the witch's
captive only when she strikes him/her with the twig. New captives
"children". They hold each other by the twigs, so they make a chain.
As the new player is caught the chain breaks and they together run to
witch's camp, being chased by the other players. The witch's
"children" must also save themselves (to run to the camp) if the chain
is broken by one of the players or if "the witch" forgets to say her
words: "The witch goes out for a walk!" The player who strikes the
witch's children not in time becomes witch's "son". The game finishes
when all the players become witch's children or when she catches more
BEARS - Kids Games
Outline the playing ground (approximately 10m x 12m) - "the sea". Near
it outline the less ground - "the ice - floe". 2 players are
"polar bears", whose place is "the ice - floe". All the rest
players are "the bear cubs". They take up their positions on the large
playing ground - "the sea". On hearing "the signal"
"the polar bears" begin to catch "the bear cubs" ("The
polar bears" link their arms and catch "the bear cubs "so that
they are between their linked arms). The captured "bear cub" is led to
"the ice - floe". When there are 2 "bear cubs" on "the
ice - floe" they may also catch "the bear cubs". The game
continues until all 'the bear cubs" are caught. The player who is
last is considered to be the deftest. The rules of the game. The
players who run
out the playing ground are considered to be caught and they must go to
ice - floe". "The polar bears mustn't grab the players at their
clothes or hands. They may only encircle them. The captured "bear cubs"
mustn't tear themselves away from "the polar bears".
CROSSING ROADS -
One player chases the other. But the chased player may be "saved", if
one of the players crosses the line of run between the chaser and the
According to the rules of the game the chased turns to chase the player
"saved" his/her fellow-player.
- Kids Games
The players get into a circle. The leader is in the center of the
"the fishing-rod" in his/her hands. "The fishing-rod" is a
3-4m long string with the sac full of sand attached to the end of it.
in the center of the circle the leader spins round "the fishing-rod".
While gliding the floor the sac may touch the players' feet. So their
task is to
jump up as the sac does not touch them. The player touched by the sac
is out of
WITH THE BALL - Kids Games
Divide the players into "animals" and "hunters". Give "
the hunters" the balls. "The hunters" try to hit "the
animals" with them. "The animal hit by the ball is out of the game.
The task of "the animals" is to catch the ball on the spot.
- Kids Games
There are several variants of the well-known game.
The first variant - to catch the running player only (not to catch
The second variant - not to catch the players who hold each other by
The third variant: Every player except the leader has a fillet hidden
collar. The leader tries to draw the fillet out. The player whose
drawn out becomes the leader.
- Kids Games
Draw a circle (5-7m in radius) round the tree or the stake - "the
pond". Tie a 3-4m long string to the tree. The leader - "the little
fisherman "holds the end of the string in his hands. "The
fisherman" tries to catch the players - "the fish" - who run
within the circle. The players who are caught are out of the circle.
player who remains within the circle becomes the leader in the next
NUTS, CONES - Kids Games
Divide players into groups of three. The first player in each team is
squirrel", the second is "a nut", the third is "a
cone". Each team, which consists of "a squirrel, a cone", and
"a nut" links their arms, forming a little circle. The leader is in
the center of the playing ground. The leader cries: "Squirrels!" and
all the players named as "squirrels" must exchange their places. While
they are changing the leader tries to occupy any of the vacant places.
manages to do it he/she becomes "the squirrel" and the former
"squirrel", who has no place becomes the leader. At the command
"Nuts!" or "Cones!" The players exchange the places
accordingly. When the game is in full swing the leader may command:
"Squirrels, nuts, cones!" Then all the players must exchange their
places. Here you may stop the game.
MAN'S BUFF - Kids Games
The instructor holds an open umbrella in his/her hands.
- Kid, my umbrella longs to fly away. It longs to travel. Those, who
not afraid, follow me!
All the children stand under the instructor's umbrella. They are
whirling to the
music with the leader. Then it gets dark. (The instructor switches off
light.) Strange sounds are heard. (The instructor imitates animals'
- Where we are? It seems to me we are in jungles. Let's listen to the
The trees want to tell us something. Can you hear? They propose us to
man's buff. But this game is not a usual one. (The children are given
of animals - bear, wolf, panther, monkey etc.)
- Who are you now? What tale have you remembered?
- "Jungle Book"!
- Right you are! Your leader is Mawgli, all of you - are his friends.
must remember the masks of the players. When he catches one of the
must recognize the player by his/her mask. All the players may attract
attention by the sounds. But the players may only utter the sounds of
animals the masks of which they have. e.g. "the panther" may utter
"mew", "r-r-r", "the snake" - "sh-sh-sh"
You may make this game more difficult. All the children take different
making and musical instruments: pipes, rattles, bells, mouth organs
leader must recognize the players by the sounds of their instruments.
players exchange the instruments every round.
- Kids Games
Draw some circles (1,5 m in diameter) on the ground. The circles are at
distance of about 2 m from each other. Each circle has the name of the
Moscow, Washington, Berlin etc. The number of the circles is less by
number of the players. At the instructor's command the players take up
places in the circles. One of the players has no "the city" of his/her
own. He/she is a leader. The object of the leader is to occupy any of
cities. The object of the players is "to tease" the leader. They
decide upon their exchanging the cities behind the leader's back with
of the gestures and run to each other's circles. In this moment the
take up any of these circles. The player who "looses" his/her circle
becomes the leader.
WOLF AND HARE -
The players choose the leader and sit down on the ground in a circle.
slowly walks round the circle from the outside. As he/she walks he/she
each player saying "wolf" or "hare". If the player is called
"wolf" he/she stands up and runs down the leader, while the leader
tries to take up the vacant place of the "wolf". If the leader takes
up the vacant place, "the wolf" becomes the leader.
- Kids Games
There are 2 teams in this game. The players of the first team stand
backs to the other team. Meanwhile the players of the second team take
other by the hands and get into a circle. They begin "to tangle" (to
step over each other's hands so as to make a tangled ball). While
"tangling" the players mustn't let each other's hands go. The players
of the first team must "untangle" this ball.
THE BALLOON - Kids Games
Players are in a circle. They pass the balloon to each other behind
trying not to hold it for a long time in their hands. Then after the
player who has a balloon in his hands is out of the game.
IS THE MOST ATTENTIVE? - Kids Games
The players get into a circle and fulfill the commands of the leader.
must fulfill only those commands which begin with the word "Kid".
For example: "Kid, squat!" "Kid, link your arms!"
"Stand apart!" The player, who fulfils the last command is out.
BLIND MAN'S BUFF
ON THE SPOT - Kids Games
The leaders is blindfolded and placed in the middle of the room. All
choose their places at any piece of furniture (at the chair, table,
Then "the blind man" turns around for several times and starts his
search. All the rest players try not to be caught by him. But at the
they mustn't leave their places. They are only allowed to squat, to
climb on to their pieces of furniture etc. Anyway they must touch their
at least with the fingers or toes. Those who come off their places are
task of "the blind man" is not only to touch the player, but also to
recognize him/her. If "the blind man" mistakes in identifying the
person, all the rest clap their hands and the game goes on.
HAS THE RING? - Kids Games
Take a little ring, pass string or fishing line through it so as to
make a large
circle with the ring on it. The players sit around the circle holding
their hands. The leader is out of the circle. On hearing the signal the
pass the ring along the string round the circle. If the leader notices
in someone's hands, the player who has it becomes the leader.
CHAIR - Kids Games
It's probably the most popular game. Put several chairs in a circle
backs inside. The number of the chairs must be less by one than the
the players. As the music plays the players walk round the chairs. As
stops, the players try to take their places on the chairs. The player
taken the place is out. After that take away one chair (as the number
became less by one). The player who remains the last in the game is the
Sometimes you may change this game a little bit. As the music stops,
who hasn't taken the place, sits down on the lap of any player. Then
chair is taken away. The game goes on until all the players sit on the
MOST PRACTICAL LADY - Kids Games
Pour some wheat, peas, oats, beans etc. into the basin. All the ladies
around the basin. They are blindfolded. Their task is to pick out as
as possible in one minute. The lady who manages to pick out the
of peas is the most practical one.
GRANDMOTHER - Kids Games
There are 2 teams (6 players each) in this game. The leader is "a
grandmother". She sits at a table. On the table there is a tea-pot, two
cups, two dishes with cookies. At the leaders command the grandchildren
one at a
time come to "the grandmother", greet her politely, ask her how does
she feel, pour out a cup of tea take a cookie and thank "the
grandmother". "The grandmother" chooses the kindest, the politest
and the fastest "grandson/daughter" and gives him/her the prize.
- Kids Games
The players run over the blocks of wood in zigzag line riding a broom.
blocks of wood are at the distance of 2-3 m from each other. The player
the distance the first and doesn't topple over the blocks of wood is
IN A LOOP - Kids Games
On the table there are 2 prizes (e.g. an apple and a candy) over them
stands a stool. From the stool hang down two loops. The player must put
hand in them to take the prize. One of the players holds the ends of
with the loops in his/her hands. The second player tries to grab the
player who is caught by his hand looses one point as well as his
doesn't succeed in tightening the loop. If the first player tightens
before the other touches the prize he also looses a point.
Pass the Parcel
Sit everyone in a circle. Whisper
a long phrase to one person. They, in turn, whisper what they
heard to the next person, and so on. The last person
announces what they heard.
Wrap a bar of chocolate (or some other gift), in a layer of
paper. Now wrap it in another layer and repeat until you have
about 10 layers. Finally wrap it in gift paper (so it looks
Sit everyone in a circle and play a short snippet of music.
When the music stops, the person holding the parcel removes ONE layer
of wrapping. Repeat until the last layer of wrapping has been
The winner keeps the present.
the Parcel with forfeits
Chocolate (or Jelly) Game
As above but every layer contains a forfeit (such as Sing a song, Eat a
teaspoon of Mustard, have your belly button filled with water).
Sit everyone in a circle and place a tray in the middle with a hat,
scarf, gloves, knife and fork, die and a wrapper bar of
In turn, players throw the die. If they throw a SIX, they
must put on the Hat, Scarf and Gloves before they start to unwrap the
chocolate with the knife and fork, ad then start to eat it.
To speed up the game add a second die and require a Double
The Jelly Variation is to turn out a set jelly onto a plate and eat it
with the knife and fork.
The old favorite. With one fewer chairs than people, a short
snippet of music is played while the people move around the
room. When the music stops everyone tries to sit on a vacant
chair. (Only ONE person per chair) The person who
doesn't find a chair is out. One chair is taken away and the
game continues until only one person (The Winner) is left.
On a tray, place about 10 to 15 small items (e.g. pencil, watch, comb,
shoe lace, spoon, toy car, etc.) and cover with a cloth. Sit
everyone in a circle. Place the tray in the middle of the
circle and remove the cloth for 60 seconds. Everyone has to
remember the objects. When the time is up, replace the
cloth. In turn, each person has to name an object on the
tray. The first person to fail to name an object, repeat an
object or name something not on the tray is out. The tray is
then removed and some or all of the objects replaced, and the game
re-started with the person following the one who is out. If
the game is too easy for the group, add more objects or reduce the time.
This is like Musical Chairs, but when the music stops, the players have
to keep still. Anyone who moves, quivers, shakes etc is
out. The winner is the last one still playing.
Place party shapes on the floor in a circle. For example if your theme
is Knights the shapes could be shields, swords, and castles. Kid walk
around circle while listening to music. If the music is loud the
children move fast. If the music is quiet the children move slow. If
the music stops, the children stop on the closest shape. Young children
like to play it this way.
make it more challenging for older children have 1 less shape than the
number of children. Continue remove shapes as the children are 'out'.
All the boys gather in a group and each takes a card with a sequential
number (One, Two, Three etc). The girls do the
same. The boys then form a line (shoulder to shoulder) facing
the girls who are in a similar line. (Players should NOT
stand in order. First a girl calls out a number and the boy
with that number goes across to kiss her. The a boy calls out
a number and the girl with that number goes and kisses him.
Port and Starboard
On the command (from the list below) the children have to do the
appropriate action. After a while, start removing the last
player to comply, until only one remains.
(run to one side to the area)
(run to the other side)
Coming Aboard (Stand to attention and Salute)
(lie on the floor)
the Mainsail (run on the spot - like climbing the rigging)
Deck (Sit cross legged on the floor - ready for lunch)
Jones (Climb a tree, stand on a chair - anything so that you are not on
Periscope (Stand up straight and old hands to eyes as though looking
This game can get rough. All the players (except one) line up
at one side of the playing area. The remaining player (The
Bulldog) stands in the middle. When he is ready, he shouts
"Go" and all the other players have to get to the other side without
being caught. Any player the The Bulldog can lift off the
ground while he shouts "British Bulldog", joins him in the middle as a
Bulldog. On subsequent runs, the Bulldogs may work
together. The winner is the last one to be caught.
Split the party goers into teams of three and give each team a toilet
roll. Two persons then wrap the third in the toilet roll so
that they look like an Egyptian Mummy. The winning team is
the one who in a set time (say 2 minutes) have the neatest and most
Everyone stands a circle (except one who is standing in the middle) and
has been told to remember a different station name. The
person in the middle calls out two names. The stations have
to change places quickly, before the person in the middle can get to
one of the empty spaces. Who ever is left without a place is
the person in the middle for the next game.
Pass the Orange
Arrange for teams of about 8 to stand in a line, one behind the other
(arranged boy, girl, boy,...). Give each team an orange which
the first person should tuck under his chin. This should be
passed to the person behind. When the orange gets to the last
person, they come to the front of the line and start again.
The winning team is the first one which gets their starting person to
the front again.
All the children (except one - The Pirate) sit Cross Legged on the
floor in a circle. The pirate sites Cross-legged in the
middle of the circle, blind-folded, with a large bunch of keys on the
floor in front of him. A child is nominated to creep up and
take the keys and then return to their place, without the pirate
hearing them. The Pirate has three goes to point to where he
thinks the raider is. If he is successful, the raider becomes
Place notes inside un-inflated balloons,1 or 2 of the notes should
indicate that this balloon is a winner. Inflate the balloons and hang
them around. Let each child pick a balloon then pop it to see if their
note is a winner.
Divide the children into 2 or more equal teams and stand them in a
line. Give each team ten balloons in a basket. The first in each line
takes a balloon and runs to the other side of the room/yard/area and
sits or stomps on the balloon to pop it. After popping the
balloon they run back to the line and tag the next person who does the
same thing. The game goes on until one team has popped all of their
balloons. The winning team gets a small prize (like a ribbon) while
EVERYONE gets a small toy.
This is done like a cake walk. Have numbers on the ground for
as many children (1-10). Walk on the numbers until the music
stops. Have numbers on some small toys. If a child
is standing on the number of the toy, they win the toy
You give every child 3 soda crackers. When you say "GO" every child
puts all the crackers at once in his/her mouth. The first one to
whistle wins. (You can also substitute the soda crackers with peanut
butter but make sure there are no Allergies).
in the Mud
Put several small items into a brown paper bag. Blindfold one person
and hand them one of the items in the bag. Give them a few
seconds to guess what the item is. If they are unsuccessful
they are out. The last one wins.
One person is 'IT' and has to run round touching as many people as they
can. When they have touched someone, that person
has to stop and stand with their legs apart and their hands out
stretched, until someone crawls through their legs. If you've
been caught three times, then you are out. The game ends when
everyone left is standing still.
Everyone sits in a circle except one who is given a pillow and
blind-fold. They then go and place the pillow on a persons
lap, sit on it and say ducky ducky. The person should say
"quack quack" this can be done only 3 times. If the blind
person guesses the name the person, they should now be given the blind
fold and the game run over again - after everyone has changed their
- Kids Games
Each of the 2 participants takes a big butter-fly-net and a balloon.
of each player is to catch the rival's balloon with the net as soon as
trying not "to loose" his/her own balloon.