Free Children Games for Kids Birthday Parties
Children games and birthday party games is a HUGE
collection. Have a fun time! For a great selection of party
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Even more kids
BLOW INTO A SMALL BOX ~ Children Games
Take an empty small box. Pull out a half of the inside part, put it to the mouth
and blow into it. The small box may fly away rather far. So you may arrange a
competition of "blow shooters". More over with the flying box you may:
1) hit a small circle 2) hit a paper target 3) hit a basket, which stands on the
WHOSE BALLOON IS BIGGER? ~
Children Party Games
This competition is very easy: the participants receive the balloons and begin
to blow them up. The player whose balloon bursts is out of the game. The player
who blows up the biggest balloon is the winner.
PUT A SHOT! ~ Children Games
Pour 1/3 of glass of water into each balloon. Then blow up the balloons to an
equal size. Draw 1.5 diameter circles on the floor with the chalk. The balloon
is "a shot". The player must "put a shot" as far as
possible. The player who puts "a shot" the farthest is the winner.
WHO IS FASTER? ~ Children Party Games
The players are divided into 2 teams. They sit on the chairs (though they may
compete upright). The leader gives them two empty small boxes without their
inside parts. The task is to pass a box round the team with the help of
the�nose. If the box falls down, the player must put it on the nose again and
continue to pass it.
NOT DEVIATING FROM THE ROUT ~
The players of 2 teams form up in file. For each team they draw a 5-6 m line
with the circle at its end. At the leader's command the players (one at a time)
run along the line to the center of the circle. As they are in the center of the
circle, they raise the right hand and begin to go round looking upwards. On
having made 5 full turns on the spot the players run back along the line, trying
not to deviate from it. The team which finishes the competition the first wins.
LABYRINTH ~ Children Games
On the playground of 7x12 m put different obstacles (stools, skittles, maces,
etc) as on chess board. In the yard you may use trees for obstacles. Draw a line
between the obstacles. (If is "a labyrinth") The player steps on a
line and tries to remember the rout. After that he/she is blindfolded. He/she
must walk along the drawn way and go out the labyrinth without stumbling on the
obstacles. The players go through the labyrinth in turn.
COLLECTING MUSHROOMS ~
Put 12-15 plaster casts of mushrooms on the floor. Three players are
blindfolded. They must gather in their baskets as many mushrooms as possible in
3 minutes. The player who manages to gather the greatest number of mushrooms
wins the game.
ACCURATE TURN ~ Children Games
Put a chair or a stool on the playground. The player who wants to participate in
this game sits down on a chair. Then he/she is blindfolded. After that he/she
stands up, makes 5 steps forward, turns to the right, makes 5 more steps forward
and again turns to the right. On having walked the perimeter of the playground
in this way, the player stops and sits down on the chair again. The player who
manages to do it wins the game.
CUTTING OFF THE PRIZES ~
Hang some prizes by string from the ceiling. Wrap up the prizes with the
many-colored paper so that the players cannot guess what kind of prizes these
are. The player who wants to get a prize is blindfolded and given scissors. The
player comes to the string and cuts off one of the prizes.
BLACK AND WHITE ~ Children Games
The players are divided into 2 teams: "black" and "white".
The teams stand in lines facing each other. The leader throws a cardboard disk
(one side of which is black, the other is white). Depending on the side of the
disk which faces up (white or black) the players of one team try to catch the
players of the other. The team which has the greatest number of captives wins.
The players may begin catching their rivals only at the leader's command
"White!" or "Black!"
PROHIBITED MOVEMENTS ~
The players get into a circle. They stand at the distance of stretched arms from
each other. The leader is in the center of the circle. He/she makes different
movements and the players repeat all of them exactly. But there are 2 movements
that the players mustn't repeat. Instead of them they must make other movements.
Upon these movements the players agree beforehand c.f. When the leader puts
his/her hands on the back of the head the players must squat, or when the leader
bends forward, the players must clap their hands etc. The player who makes
mistakes is out of the game.
FETCH AN APPLE ~ Children Games
Two teams take part in this game. Each team consists of 6 players. The teams
form up in lines. The first 2 players in each line are given the tea spoons. At
the distance of 8 m from the teams there are 2 chairs. On each chair there is an
apple. The first players run to the chairs with their spoons and put the apples
on them without using the hands. Then they run back, put the apples onto the
spoons of the second players and give their spoons to the third players of their
teams. If the apple falls down the players must pick it with the help of their
spoons and continue the game. The winners and the conquered get apples as the
NIGHT PATROL ~ Children Games
Two players are chosen as scouts. They stand in the center of the room at the
distance of stretched arms from each other. All the rest players must go through
the room so as not to be caught by the scouts. The scouts are blindfolded. They
mustn't leave their places, they may only bend, and move their hands. The
players who are caught by the scouts are out of the game. They must pay a
forfeit. Repeat the game 2 times. Change the scouts. The scouts who don't cope
with task play the forfeit.
PROBLEM BURDEN ~ Children Games
The players (2 of each team) are given 2 sticks (0,5m long) and a board (70-75cm
long) with a little flag fortified on it. The players of each team stand hand in
hand, holding their sticks parallel to the ground. On the sticks they put a
board. They must carry this board to the agreed place. If the board falls down
the players must pick it up and go on their way.
MERRY COOKS ~ Children Games
You'll need 2 cook's caps, 2 cook's robes and 2 aprons. All these put on the
stools near each team at the start line. On each opposite stool put a mug with
water, a bottle with a wide neck and a spoon. Divide the players into 2 teams.
Each team forms up a line at the start line. At the leader's command the first
players of each team run to the 1st stool, put on a cap, a robe and an apron and
run to the opposite stool. There they take spoons, ladle some water from the
mugs, pour it into the bottles. Then they run to their teams, take off the caps,
robes and aprons and give them to the next player. The second player of each
team quickly puts on the clothes and does the same task, etc.
MANY COLORED GARLANDS OF BALLOONS ~
Each team is given many-colored balloons, lace and string. At the leader's
command the team must make a many-colored garland of balloons. So they must blow
up the balloons, tie them with the string and make a garland. Who'll make it
better and faster?
FROM 1 TO 5 ~ Children Games
You'll need plastic balls (different in size) and 2 plastic hockey sticks. Two
teams (5 players in each one) compete in this game. The first players of the
teams must pass one ball each with the help of the stick to the finish-line. At
the finish line there stands a chair. The player must pass the ball round it and
return back to his team with the ball. The second player of each team passes 2
plastic balls, the third - 3, the fourth - 4, the fifth - 5. It's very
difficult, but amazing. The team which manages to pass the greatest number of
balls wins the game.
MERRY PORTERS ~ Children Games
You'll need 10 balloons for this competition. 2 players of each team participate
in it. Their task is to take 5 balloons (not by the strings) and to carry them
to the opposite wall of the room.
WHO SEWS FASTER? ~ Children Games
Two teams take part in this game. The players of each team must "sew"
the players to one another as quickly as possible. Instead of the needle they
use a spoon with the long thread or string tied to it. The players may be sewed
to each other by the belts, straps or loops on the clothes.
WITH THE HELP OF THE TOES ~
Two players compete in this game. To participate in this game the players must
take their shoes and socks off and sit down on the low chairs. On the floor in
front of each player there stand 2 plates. Near each plate there are 5 walnuts.
The task of the players is to put 5 walnuts onto the left plate with the help of
the left toes and 5 walnuts onto the right plate with the help of the right
toes. The player who fulfils the task the first wins the game.
WATER CARRIERS ~ Children Games
Draw 2 parallel lines at the distance of 10 feet from each other. Some players go
down on all fours before one of the lines. The leader puts a bowls of water on
the back of each of the player. The task of the players is to cross the opposite
line and return back.
GET THROUGH THE HOOP ~ Children
Two teams (6-15 players in each team) form up in lines. The distance between the
lines is 2-3 meters. The distance between the players in the line is about 0,5
m. The player's task is to get through the hoop (to each team is given one hoop)
and to pass it to the next player. The team the players of which fulfill the task
the first wins the game. This game may be more comic if the hoops are replaced
by the round elastic lace. These round elastic laces must be loose enough to get
PORTER ~ Children Games
The task of the player is to carry the chair from one part of the room to
another without using the hands; leaning against the floor with one foot and one
hand; without touching the floor with the feet; sitting on this chair; jumping
on this chair.
BE CAREFUL, PINOCCHIO! ~ Children
There is a cap on the head of one of the players. He/she is Pinocchio. The leader
tries to catch the player with the cap on his/her head. It's not easy, because
the players pass the cap to one another while running. As the leader catches Pinocchio, they exchange their roles.
SPARROWS - FIDGETS ~ Children
Draw a circle on the ground (or on the floor). The size of the circle depends on
the number of players. The more the number of players the more the size of the
circle. All the players are accommodated along the circle line. One of the
players is "a cat". He/she is in the center of the circle. All the
rest players - "sparrows" - are beyond the circle. They stand at the
circle line. At the leader's signal "the sparrows" begin to jump in
and out the circle. "The cat" tries to catch the sparrows" while
they are within the circle. "The sparrow" which is caught becomes
"the cat", and "the cat" becomes "the sparrow".
The game repeats itself.
ROBBERS ~ Children Games
For this game choose flat surroundings with plenty of secret places. The players
are divided into "policemen" and "robbers". The main
policeman is a sheriff. The robbers hide before the game begins. The policemen
tie their arms with the white kerchiefs or think of the other distinctive marks.
They start catching the robbers by their sheriff's instruction. The policeman
who notices the robber must say a password. Only on saying the password the
policeman may catch the robber. (About the password the players agree before the
game begins. The password is necessary to distinguish between the robbers and
the policemen in the dark.) If the policeman cannot catch the robber
single-handed he/she may call for help of the other policemen. The caught robber
is led to the sheriff. The sheriff thinks of "a punishment" for
him/her. Usually "the punishment" consists in several joke strikes of
the wisp. The caught and "the convicted" robber becomes the policeman.
He/she receives a white band or other distinctive mark of the policemen. The
robbers may also catch the policemen and turn them into the robbers. For this
the robbers must sneak up to the policeman, strike him lightly and pronounce the
password before the policeman pronounces it. If the policeman says the password
before the robber catches him/her, the robber has to escape. The robbers pay
much attention to the sheriff. They may sneak up to him and catch him. So the
sheriff must have bodyguards.
The rules of the game:
1. The robbers and the policemen may make different tricks, but they mustn't
confuse "the enemies" by changing the distinctive marks.
2. If the robbers hear the policeman saying the password, they mustn't catch
him/her. But the policeman may say the password only when he/she really sees the
3. The game is over when one party is caught by the other or when the sheriff is
4. The players mustn't fight painfully. It's the main rule.
FIGHT FOR THE BANNER ~ Children
A small hill or a heap of sand is "a fortress". The players are
divided into 2 equal parties. One party occupies a fortress. The players of this
party stand around the hill with their backs to each other. The leader of this
party stands on the top of the hill with the banner in his hands. Not far from
the fortress there drawn a line. It is "a trench" of the enemy party.
At the signal of their leader, the attacking party begins the assault of the
fortress. The assault consists in that the attacking party tries to pull off the
defenders of the fortress over the trench line. The player who is pulled off the
fortress and is over the trench line is considered to be a prisoner and cannot
take part in the game anymore. The defenders of the fortress try in their turn
to pull their enemies into their territory. The players of the attacking party
who are pulled into the territory of the fortress are the prisoners. The game is
over when one of the parties is so weakened that cannot continue fighting.
CRUCIANS AND PIKE ~ Children
At the opposite sides of the playground draw 2 lines (at the distance of 15-30
meters). There are "homes" of "crucians". All the players
are "crucians". The leader is "a pike". "The crucians"
stand in one of their "homes". "The pike" is in the center of the playground. At the signal "the crucians" run to the opposite
half of their "home". "The pike" catches the running "crucians".
4-5 caught "crucians" make a "net". They stand in a line in
the center of the playground. "The crucians" run to their
"home" at the opposite side of the playground through "the
net" (under the stretched arms of the players who make "a net").
"The pike" stands behind "the net" and catches "the
crucians". "The crucians" who are caught join "the
net". When "the net" is large enough it makes "a
basket" (a circle). "The crucians" run through "the
basket" and "the pike", who stands behind "the basket"
catches them. When there are not many free "crucians", the caught
"crucians" make "a fish-trap" (they form up in 2 lines, as
though making a corridor). "The pike" stands near the end of the
corridor (2 steps away from it) and catches "the crucians". The game
is over when all the crucians are caught. The rules of the game: All "the
crucians" must go through "the net", "the basket",
"the fish-trap" while running to the opposite side. The players who
violate the rules are out of the game.
HUNTER AND WATCHMAN ~ Children
The players choose "a hunter" and "a watchman". "The
watchman" stands in the middle of the playground in the circle with the
diameter of 2 meters. All the rest players ("the animals") run within
the playground. "The hunter" runs after them, trying to catch them.
The caught "animals" are led to "the watchman" by "the
hunter". The caught animals may be saved. To save "the animal"
it's enough to strike it by the stretched arm. But the players who save
"the animals" mustn't step within the circle. If the player who wants
to save the caught "animal" is caught by "the hunter" or by
"the watchman", he/she is considered to be caught and he/she must go
into the circle. The game is stopped by the leader at his/her signal at any
KITE AND BROOD-HEN ~ Children Games
The players form up in a line. They take each other by the waist. The first in the
line is "a brood-hen," all the rest are "chickens". One of
the players is "a kite". He/she tries to catch the last
"chicken" in the line. "The brood-hen" tries to prevent
him/her from doing it. "The brood-hen" bars the kite's way by the
stretched arms. All "the chickens" try to help "the
brood-hen", by moving the end of the line away from "the kite".
When "the kite" catches "the chicken" the players will
choose the new "kite" and "brood-hen". If "the
kite" doesn't succeed in catching "the chicken" for a long time,
he/she is replaced by the other player.
PEACOCK'S TRAIN ~ Children Games
This game is enjoyed by grown-ups as well as by children. Put some skittles on
the floor of the hall. Attach "a peacock's train" (made of
many-colored ribbons) to the waist of the player. The task is to walk between
and round the skittles and not to overturn them.
THE PRESENTS OF FATHER FROST ~
Make up 3 teams (5-6 players in each: mother, father and children). Their task
is to illustrate the leader's story. The leader: "On the New Year's eve
Father Frost brings some presents in the house. To father he gives a comb. Let
all the players imitate (with the, right hand) how he combs. To son he gives
ski. Show, please, how he skies! But don't stop combing! (Then all the new
movements are added to the previous ones). To mother he gives a mincing-machine.
The players must imitate the mincing-machine rotation with their left hand. To
daughter he gives a Chinese doll, which nods the head. "The players who
manage to make all the movements simultaneously win the game.
THE BALL OUT OF THE CIRCLE ~
The players get into a circle. They stand close to each other. The leader is in
the center of the circle. The players pass the ball behind their backs so that
the leader can't see it. The leader must guess who has the ball in his/her
hands. The leader points at the player who (to his/her mind) has a ball in
his/her hands. This player must hold out his/her hands forward at once/ If
he/she really has a ball in his/her hands, he/she becomes the leader. If there
is a greater number of players you may pass 2 balls at the same time and have
FOUR ELEMENTS ~ Children Games
The players get into a circle. The leader is in the center. He/she throws the
ball to one of the players. On throwing the ball, he/she says either
"Earth", "Water", "Air" or "Fire". The
player must catch the ball, throw it back to the leader and name
any animal, if the leader said "Earth"
any bird, if the leader said "Air"
any fish, if the leader said "Water"
If the leader said "Fire" the player must raise the hands over the
head and turn around. The player who makes mistakes pays forfeit (fulfils the
leader's task) and becomes the leader.
SLEIGHT OF HAND ~ Children Games
On the coat-hangers there hang the clothes with the buttons and button- holes.
The players' task is to undo the buttons as fast as possible with the help of
small sticks or toy "arms-backscratchers". Each player is given the
personal coat hanger with the clothes and 2 sticks or 2
TOILS OF TROUBLES ~ Children Games
"The toils" are netted out of many-colored ribbons and attached to the
gymnastic or ski stick. The players' task is to untangle "the toils"
with the help of toy "arms-backscratchers", a pointer or a sword. The
players must do it as fast as possible.
THE MOST PRACTICAL ~ Children
The player who manages to take and hold in his/her hands the greatest number of
different household utensils - saucepans, pans, mincing machines etc. - is the
THE BEST SHOT ~ Children Games
The bottle stands on the floor. The players' task is to hit the opening of the
bottle with the pencil being blindfolded. The players hold the pencils with the
hands. To hit the bottle the players must stretch the arms. Each player may make
3 attempts. The player who has the greatest number of successful attempts is the
PEAS ~ Children Games
The peas - are ping-pong balls of different colors. 2 players take part in this
game. Their task is to gather as many peas as possible. The peas (about 15
pieces) are thrown about the room (hall). There are 2 chairs with the little
buckets on them. The players gather the balls with the help of the little scoop
and put them into the buckets or baskets.
BUSES, TRAMS, TROLLEY-BUSES ~
Divide up into 2 teams (6 players in each one). Choose 3 persons for a jury. The
teams number off. Each player must remember his/her number. The players form up
2 lines in file. The distance between the lines is 6-8 steps. Between the lines
there stand 3 chairs. The first chair is "a bus", the second - is
"a tram", the third - is "a trolley-bus". The instructor
starts speaking: "It's early, early morning. All the people are hurrying to
work. There are many people at the bus-stops. Now in the distance I see � I
see� What do I see � Well, it's number 3 bus." His/her words the
instructor pronounces quickly. Both numbers "3" must take place on the
first chair. The player who takes the place the first brings a point to his/her
team. Numbers "3" return to their places. The instructor continues:
"There were so many people at the bus stop, that only 2 people managed to
take the bus. (The instructor marks out the words "two" and
"bus".) All the rest must wait again for the bus. Now I see number
1� tram (both numbers "1" must take place on the second chair) etc.
STOPPING ~ Children Games
Divide up into 2-3 teams (5 players in each one). The teams form up in lines.
The last player in each line gets a coin. He/she puts it on the back of the
hand. The task is to put the coin on the back of the hand of the player next to
without the assistance of the other hand. The players pass the coin until the
first player in the line gets it. If the coin is dropped, the player who dropped
it must put it again on the back of his/her hand. At the distance of 7-10 meters
in front of each team there stands a chair. On the chair there are 10 tennis
balls. The first player of each team gets the spoon and runs to the chair. There
he/she puts a coin on the seat of the chair, picks up a ball with the help of
the spoon, runs to his/her team, puts the ball into the packet and passes the
spoon to the next player. The team which "buys up" all the balls the
first wins the game.
SCHOOL OF FISH ~ Children Games
Divide up into 2-3 equal teams. Each player gets a paper fish (22-25 cm long and
6-7 wide). A 1-1,2m long string is attached to the mouth of the fish. The
players fasten the end of the string to the back so that the tail of the fish
touches the floor. Each team has fish of different colors. At the signal the
players run for each other, trying to step on the tail of the fish of their
rivals. The players mustn't touch the strings and the fish with the hands. The
player who "looses" the fish is out of the game. The team which
manages to keep the greatest number of fish wins.
PAPER ARROW ~ Children Games
For this game you need a paper plane. It's better to play this game when it's
windless. The players are divided into 2 teams. Draw a line on the ground. The
first player who is going to throw the plane stands on it. The player of the
second team throws the plane from the place where it landed. He/she throws the
plane in the opposite direction. The next player of the first team throws the
plane in the opposite direction from the place where it landed. So the players
of 2 teams take their turns in throwing the plane in the opposite directions. If
after the final throw the plane landed at the line, it means that both teams
threw the plane equally. If the plane landed far off the line in the direction
in which one of the teams threw the plane, this team wins the game.
RELAY RACE WITH THE BALLOONS ~
2-3 teams 5-6 players in each may take part in this game. The task is to carry
the balloon on the head. If the balloon drops, the players pick it up and
continue to walk.
LET'S SWEEP THE FLOOR! ~ Children
Divide up into 2 teams (7 players in each one). The teams number off and form up
in file. At the distance of 4 steps from the first the player of each team there
stands a chair. On the seat of the chair there are 6 small twigs, on the back of
it there is a string, near the chair there is a dustpan. Behind the chairs the
instructor throws little pieces of paper. The instructor addresses the teams.
He/she asks them to sweep the floor. But the besom is unfortunately missed. So
the players must make it themselves. To make the besom all the players
(beginning with the last in the line) run to the chair one by one, take each a
twig and give it to the first player. When the first player has all the twigs in
the hands he/she runs to the chair, takes a string, binds the besom and gives it
to the last player in the team. The last player takes the besom, runs to the
chair, takes a dustpan and gathers all the pieces of paper into the dustpan. The
team which finishes "the tiding-up" the first wins the game.
RUNNING WITH THE TRAP ~ Children
Divide up into 2 teams. Tie 2 balloons to each ankle of the players. These are
"traps". At the command the players of the teams run to the finish
competing in speed. The next player in each team begins to run when his/her
partner has reached the finish. For each burst balloon the team gets a penal
WITH THE BALLOON ~ Children
Divide up into 2 teams. The teams form up in 2 lines. Between the lines there
are some skittles. The first player in each team is given a plate with the
balloon on it. At the leader's signal the players begin to run between the
skittles. The team which finished the race the first wins.
RING THE HAND-BELL ~ Children Games
Put a hand-bell on the chair or on the stump (if you are in the forest). The
player stands with his/her back to the hand-bell. He/she is blindfolded. He/she
walks 10 steps forwards. There he/she is turned around for 2-4 times. Then the
player must come back to the hand-bell and ring it. The player who manages to
ring the bell gets a point. This game may be played in teams as well as
SIT ON A CHAIR! ~ Children Games
One of the players is sitting on the chair. At the leader's signal the player
stands up, closes the eyes, makes 6 steps forwards, 2 steps to the right or to
the left. Not turning back the player must repeat all his/her movements and,
moving back to front, sit on the chair. The leader may change the task for the
players. The player who manages to fulfill the task gets the prize.
GO THROUGH THE CORRIDOR ~ Children
Put the skittles on the floor in 2 rows (5-6 skittles in each row). The width of
the corridor is 50-60cm. The distance between the skittles is 70-80 cm. The
players' task is to go through the corridor. But before going through the
corridor the player must turn around for 7-8 times. The player must turn around
quickly with the right hand up, looking at the forefinger, or with the hands on
the back of the head, or with the hands on the ankles.
"THE BLINDS" GO MARCHING
~ Children Games
The stake is driven into the earth. All the players but one are blindfolded.
They stand in a circle around the stake. The distance between the stake and
"the blinds" is measured by the steps. Usually this distance is equal
to 30-50 steps. "The blinds" are facing the stake. "The
sighted" player begins to count and all "the blinds" go marching
to his/her counting in the direction of the stake. When "the sighted"
has counted up to the number of steps between the stake and "the
blinds", all the players stop and move away their fillets. The players are
usually surprised at seeing themselves having gone to the wrong direction.
"The blind" who manages to come to the stake becomes "the
sighted", and the former "sighted" becomes "the blind".
THOROUGH TIDING-UP ~ Children
It's a relay race game. Give to each team a rag, a basin with water, a bucket.
Put the basin at the start line and the bucket at the finish. The team which
manages to bring the greatest amount of water to the bucket, wins the game.
FOUNTAIN ~ Children Games
For this game you need a bucket of water, a glass, some skittles. Put a bucket
at the distance of 6m and some skittles at the distance of 3m from the start
line. The glass is "a fountain". The number 1 player runs to the
bucket, ladles some water from it with the glass and tries to knock down the
skittles with the jet of water from the glass.
DIVING ~ Children Games
2 teams take part in this game. For each team there must be a basin with water.
The players jump into the basin so as to splash as much water as possible. The
players jump into the basin in turn. The team which has the least water in the
basin - wins.
HOCKEY IN THE ROOM ~ Children
The mops - are "hockey sticks". The wet rug is "a puck". The
buckets which lie on one side are "the goals".
TO WASTE MONEY ~ Children Games
Each participant of this game is given a banknote. The players' task is to move
the money forwards by blowing on them. The players have 3 attempts. After each
attempt the players come to the banknote and blow on it again.
TABLE HOCKEY ~ Children Games
The instructor asks the players to pass "the puck" (a draught or a
button) with "the stick" (a pen or a pencil) to the finish (2 glasses)
along the table.
FACING THE EARTH ~ Children Games
Suggest your guests to roll a ping pong ball or a walnut to the finish line
through the labyrinth of bottles. They must roll the ball or the walnut with the
nose, standing on all fours.
MOUNTAIN ~ Children Games
It's a mountain or a pyramid of caps. Any number of players may take part in
this game. In early times the whole villages took part in this game. On a flat
ground the players make "a foot" of the mountain. It consists of 3
caps. Then all the players put their caps on the mountain one by one. They put
their caps until the mountain crashes down. The player who had put the cap the
last before the mountain crashed down becomes "the owner of the
mountain". The next stage of the game - the distribution of the caps.
"The owner of the mountain" takes cap by cap and order their owners to
fulfill different tasks. If there are too many caps in "the mountain",
"the owner of the mountain" may give one and the same task to several
caps at once.
A BULGARIAN ~ Children Games
This game is played on the table covered with the table-cloth. The table is
divided into 4 equal parts. Each player has an equal number of pins with the
many-colored heads. The players stick the pins on their parts as they like. One
of the pins is stuck into the crossing of the lines which divide the table into
4 parts. This pin is a Bulgarian. If you have no pins with the many-colored
heads you should cut the tiny flags out of paper and place them on the pins.
Each player has 2 little balls. The players throw them in turn. The object is to
hit the rival's pins trying not to overturn the Bulgarian. The game is over when
the Bulgarian is overturned. The player who has the greatest number of pins at
that moment is the winner. According to a prearranged rule the player who
"looses" a pin puts a coin or two into the money-box. The player who
overturns the Bulgarian must pay the double sum of that is in the money-box. The
player who has all the pins hit is out of the game.
KNOCKER ~ Children Games
This game is played at a flat wall. The first player throws his/her little ball
against the wall (20cm above the floor). The ball bounces off the wall and rolls
back to the player. The second player does the same, trying to throw his/her
ball so that it hits the ball of the previous player (while bouncing off the
wall). All the rest players do the same. The player who hits with his/her ball
one of the balls which lie on the floor takes all of them. Every time the
players throw the new ball. The game lasts not for a long time, because it
becomes easy to hit one of the balls when there are over 20 of them on the
floor. Instead of little balls you may use big buttons.
TRAP ~ Children Games
Dig out a 9 cm deep hole near the wall. This is a trap. The players throw the
little balls or big buttons into it. The player holds 2, 4 or 6 balls or buttons
in the hand and asks: "Who wants to pawn 2, 4 or 6 balls?" One who
wishes to do it gives to this player 2,4, or 6 balls. The player takes them with
one hand and throws them together with his/her own ones into the trap. If all
the balls (buttons) hit the trap or if there is an even number of them in the
trap, the player wins all these balls. If there is an odd number of balls in the
trap the player looses all his/her balls. In fact only 2 people take part in the
game itself. But the rounds are very short. So there may be over 12 people by
the trap at once.
BUTTON BATTLE ~ Children Games
There are 2 players in this game. Each of them takes 12 big buttons -
"soldiers" and 1 button - "an officer". Usually the players
choose the most beautiful buttons for "the officers". Besides, each
player takes a metal button - a bat. The players form up the lines of their
buttons opposite each other at the distance of 2 or more meters. The distance
between the buttons in the lines must be about the size of the bat. "The
officers" are put at some distance behind the lines. The players put the
bat in turn, trying to knock out "the soldiers" of the line. The
button which considerably advances the line is considered to be knocked out. The
defter players usually consider the overturned buttons to be knocked out. The
knocked out "soldiers" are "the captives" of the player who
knocked out them. The player who manages to knock out the rival's
"officer" takes half of the rival's "soldiers". The game is
over when one of the players has more soldiers by four than his/her rival.
CAT AND MOUSE ~ Children Games
All the players (not more than 5 pairs) form up 2 lines facing each other. The
players in the lines hold each other by the hands. In one line there are
"the cats" in the other there are "the mice". Between the
lines there is "a hole". The first pair begins the game: "the
cat" is running for "the mouse". "The mouse" is running
around the lines. In the dangerous moment "the mouse" may hide in
"the hole". As soon as "the mouse" is caught by "the
cat", the next pair continues the game. The former "cat" and
"mouse" stand in their lines again. The game goes on until all
"the mice" are caught by "the cats". The rules of the game:
"the cat" must not run into "the hole", "the cat"
and "the mouse" mustn't run far from the lines.
GAME WITH THE KERCHIEF ~ Children Games
The players get into a circle in pairs. They choose 2 leaders. One of them is
given the kerchief. At the signal the leader with the kerchief runs away the
other leader. The leaders run outside the circle. The leader may give the
kerchief to any of the players in the circle and stand at his/her place. The
rules of the game: The leader may run only with the kerchief in his/her hand.
When the leader with the kerchief is caught the other leader is given the
kerchief. He/she is traced by one of the players from the circle. The game
starts at the signal.
THE MOON OR THE SUN ~ Children Games
2 players are chosen as leaders. They agree in private who is the Moon and who
is the Sun. All the rest players come to them one at a time. Each of them says
what he chooses - the Moon or the Sun (the players say about it quietly so as
nobody can hear it). The leader quietly says to the player whose team he/she is
to join. In such a way the players are divided into 2 teams. The teams form up
in file. The players hold the player in front of by the waist. The teams try to
pull each other over the line drawn between them. Usually it's full of fun. The
rules of the game: If the captain of one of the teams (the Moon or the Sun)
oversteps the line, His/her team looses the game.
WEIGHTLESS BALL ~ Children Games
2 pairs are rivals. Instead of the goals use a hoop. The task is to pass the
balloon into the rival's hoop by the flicks. If the balloon falls on the ground
the rivals has the right to flick it the first.
SKITTLE-ALLEY ~ Children Games
The skittles are the plastic bottles (1,5 L). Passing the ball the players hit
the skittles. On the skittles there written different numbers. The player who
manages to get the greatest number of points is the winner.
PORTER-2 ~ Children Games
The task is to carry the tray with 10 ping-pong balls around the room (hall) in
MERRY-GO-ROUND ~ Children Games
Drive a stake into the ground. At the top of the stake there is a revolving
ring. Tie 4 long strings to the ring. 4 players take these strings by the ends
and stretch them out. It's "a merry-go-round". Between the stretched
strings there stand some other players. The players who have the strings in
their hands run clockwise. The players who stand between the strings stand
counter-clockwise (while running they jump over the stretched strings). The
players who touch the strings while running are out of the game. Then the
players switch the roles.
STATUES ~ Children Games
The players are throwing the ball to each other. The player who lets the ball
fall must continue the game standing on one foot. If he/she succeeds in catching
the ball in this position he/she is allowed to stand on both of the feet again.
Otherwise the players must continue the game in "the kneeling
position". After the third mistake the player must kneel. If the player
manages to catch the ball in this position all "the fines" are
repealed and the player rises to his/her full height.
LITTLE CROWS ~ Children Games
Put 3-5 bottles with the wide necks on the table. Put "the heads" of
little crows (made of paper) on the necks of the bottles. Use little buttons of
different color "to feed" the little crows. Each player uses the
buttons of definite color. "The little crows" which are closer to the
players bring 3 points to the players. The farther falls "the little
crow" the more points gets the player.
AIRBORNE LANDING ~ Children Games
Make parachutes out of paper or light cloth. Attach a little weight to the
shroud lines. The object is to throw the parachute upwards. The parachute will
open and then land at the table. On the table there is a toy-target with the
circles and numbers. The number of the points the player gets is indicated on
the circle where the parachute lands.
GAME WITH THE SAUCEPANS ~ Children Games
Put 3 saucepans one into another (the less into a larger one). Move them to one
of the sides. The object is to hit the saucepans with the ping-pong balls or
little rubber balls from the distance of 2-3 meters. The ball must fix in the
saucepan. Only in this case the player gets his/her points. The number of the
points is indicated on the saucepans.
JUGGLERS ~ Children Games
Give the balloons to the players. The players must juggle with the help of the
nose. They mustn't help themselves with the ears or hands. The player who
manages to keep the balloon flying for the longest time may be called the
ROPEWALKERS ~ Children Games
Each player is given a rope of 1,5-2m long. The object is to walk on the rope up
to its end. While walking the players must hold the end of the rope in the
hands. The players mustn't leave the rope and let it off. The player who manages
to fulfill the task the first (not letting the rope off and not leaving it while
walking) gets the prize.
CHAINS ~ Children Games
In this game there are 2 teams with the equal number of players. The teams form
up the lines at the both ends of the playground. The players hold each other by
the hands tight. The players of the first team cry all together: "Chains,
chains hammered, chains, chains fettered! Unfetter us!" The players of the
second team ask: "By whom of us?" The first team answers, e.g.,
"by Kate". Kate runs to the first team and tries "to break"
the joined hands of any of 2 players. If she succeeds in it she has the right to
take one of the players (whose joined hands were "broken" by her) to
her own team. If Kate fails in "breaking" the joined hands, she
becomes the member of the first team. The new members of the team usually stand
in the first "to unfetter" them. The game goes on until there is only
one man in one of "the chains".
SNAKE ~ Children Games
The players hold each other by the hands. They follow the leader. The leader
runs in winding way. While running the leader runs under the high raised arms of
the players ("makes knots"). The player who is in "the knot"
must quickly turn around so as to renew the chain ("snake"). The
leader runs under the arms of all pairs in turn (makes several
"knots"). Sometimes the last player in the chain stands still and the
leader funs round him/her until "the snake" coils up. Then "the
snake" unwinds and coils up again.
EATABLE-UNEATABLE ~ Children Games
The leader names different objects. If the named object is eatable the players
are to clap the hands in front of them. If the named object is uneatable the
players are to clap the hands behind their backs. The leader names the following
The player who makes a mistake is out of the game.
SNOUT ~ Children Games
Draw a big muzzle of the pig without a snout on a large piece of thick paper. A
snout must be cut out of paper separately. The player is blindfolded and put at
the little distance from the picture. The object is to come to the picture and
put the snout at the place it should be. The player who does it the most
HOW WONDERFUL IT IS TO BE AN ANIMAL ~ Children Games
The instructor asks the players to remember the sounds of different animals. The
players must pronounce these sounds at the instructors' command.
The instructor: "How wonderful it is to be a dog!
The players: "Woof, Woof!"
The instructor: " How wonderful it is to be a duck!"
The player: "Quack! Quack!"
Each of the players may make sounds only if the instructor points at him/her. If
the player loiters he/she is out of the game. The game is over when there is
only one player in it.
SPOILED TELEPHONE ~ Children Games
All the players sit in a row. The first player on the left side whispers
something in his neighbor's ear. The latter transmits it to his neighbor's ear
and so on. The first player on the right side announces aloud the word or the
phrase that came to him. Then the player who started the game announces the word
or the phrase with which he began the game. At times the distortion may be very
funny! After each "call" the players must exchange their seats so as
everybody can act as the first player on the left side and the first player on
the right one.
ELEPHANT ~ Children Games
The leader gives to each team a large piece of thick paper. Being blindfolded
the teams collectively draw an elephant. The first player in each team draws the
body, the second draws the head, the third-legs etc. The team which finishes the
drawing the first and whose drawing is the most accurate becomes the winner.
SELF-PORTRAIT ~ Children Games
Each participant is given a large piece of thick paper with the openings for
hands. He/she passes the hands through the openings and begin to draw their
self-portraits. The participant who painted the best "masterpiece"
gets the prize.
GOOD NOSE ~ Children Games
The object is to name the flower by its smell. The players are blindfolded.
CHIEF ACCOUNTANT ~ Children Games
On a large piece of thick paper there drawn different bank-notes. They are
situated separately from each other. The player counts in the following way: one
dollar, one ruble, one mark, two marks, two rubles, two dollars etc. The player
who'll count the money rightly, not violating the rules will be "the chief
FORFEITS ~ Children Games
One of the players is enumerating the letters of the alphabet to himself. Then
he/she is stopped. The letter at which he/she is stopped is the initial letter
in this game. For example, the first player is stopped at the letter
"N". So he/she says aloud that he/she is stopped at the letter
"N" and pronounces any word which begins with the "N", C.f.
nose. (Mind, that the players mustn't use personal nouns). The following player
says - name, the third-news etc. If someone cannot remember the word which
begins with "N", he must "pay off", i.e. to recite a poem or
to tell a funny story. It he/she feels too shy to do it he/she gives his/her
forfeit (a pen, a handkerchief etc) and drops out of the game. So the leader
gathers the forfeits. The last player who remains in the game is called "a
word expert". He must set a certain forfeit for each player. "The word
expert" turns his back to the players and the leader asks him/her to set
forfeits. Holding each forfeit above the head of "the word expert" the
leader asks: " What will this forfeit do?" Every player remembers what
to do. As a forfeit you may say a tongue-twister, recite a poem, Sing a song etc.
After setting the forfeits the players begin to carry out the orders in turn.
CITIES ~ Children Games
The object is to name as many cities beginning with the letter "A" as
possible. The player whose variant is the last is the winner. When there are no
more variants the leader begins to count: c.f. Amsterdam - one, Amsterdam - two,
Amsterdam - three. Amsterdam wins!
FROM CITY TO CITY ~ Children Games
The players get into a circle. The leader begins to name the cities. He/she, for
example, says: "Moscow". The player next to the leader names the city
which begins with the last letter of Moscow - "W". He/she says:
"Warsaw". The next player says, for example, "Washington".
Then the players name, for example, Novgorod, Dublin, New York etc. Each player
has 3 seconds to think over his/her variant. If he/she can't remember the name
of the city in 3 seconds he/she is out of the game.
GALLOWS ~ Children Games
Two players take part in this game. One of the players is "a hangman".
He/she thinks of a word, which consists of 7 letters and writes down the first
and the last letters of the word. Instead of the middle letters there are
hyphens. Then "the hangman" draws the gallows, where he/she will
"hang" the player, if he/she cannot guess the word. The player begins
to guess the word, naming the letters. If he/she guesses the letter "the
hangman" inserts it into the word. It the player doesn't guess the letter
"the hangman" draws the head in the loop of the gallows. After each
wrong letter "the hangman" continues to draw the figure in the loop.
He/she draws the body, the legs, the arms. If the player guesses the word before
he/she is hanged he/she becomes "the hangman" in the following round.
WHO IS A MONKEY? ~ Children Games
The players choose the leader. He/she goes out. While the leader is absent the
players choose the monkey. When the leader returns, "the monkey"
begins to make movements - to shake the head, to stamp with the foot etc. The
players repeat all the movements. They must do it so as the leader cannot
understand who is the monkey. If the leader guesses who "the monkey"
is, "the monkey" becomes the leader in the next round.
PORTRAIT ~ Children Games
From behind the curtain each player shows to the leader his/her leg, arm, nose,
eyes, mouth. The task of the leader is to recognize the player. If the leader
recognizes the player after the first attempt he/she gets 5 points, after the
second attempt the leader gets 4 points, after the third-3 etc.
CINEMA ~ Children Games
The players think of the title of the film which consists of as many words as
there are the players (prepositions included). e.g. "Tender is the
night". The leader asks the first player the abstract question. e.g. How
did you spend your last weekend? The player gives a full detailed answer in
which there is the word "tender". The leader tries to guess what word
in the answer sound unnatural. In such a way with the help of logical deduction
the leader tries to guess the title of the film. The more complicated is the
disguise of the word the more interesting is the game.
ARTISTS ~ Children Games
The first player draws any detail of the future picture on the sheet of paper so
that the other players can't guess what is drawn. Then this sheet of paper is
given to the next player. He/she continues to draw. Each player has a
felt-tip-pen of his/her own color. The sheet of paper is returned to the first
player. He/she says what he/she intended to draw.
MERRY TRAIN ~ Children Games
This game is enjoyed by grown-ups as well as by children. Get ready the cards
with the tasks beforehand. At the party suggest your guests to travel by
"the merry train". All the guests who sit at the table are passing the
envelope with the cards around the table. While passing the envelope they all
together recite any poem about the train. As the rhyme finishes, the guest who
has the envelope in his/her hands must take a card with the task out of the
Samples of tasks for children:
1. Sing a song.
2. Say to the player next to you on the right: "What wonderful ears you've
3. You are a kangaroo. With the small box between the knees jump around the
4. Draw a horse, being blindfolded.
5. Say any tongue twister 3 times.
6. Sit on a stool. Grab a small box which stands at one of the hind legs of the
stool with the teeth. (Do not touch the floor with the hands and feet!)
7. You are a butterfly. Show how you fly!
8. You are a bird. Show how you brood, how you fly for the feeding, how you feed
9. You are a rooster. Show how you dig the ground, find the corn and call the
10. You are a train. Show how you get in and depart.
11. Put three candies into the mouth. Eat them!
12. Receive a prize!
Samples of tasks for grown-ups:
1. Tell a funny thing.
2. Perform a dance of little swans ("Swan Lake")
3. Sing a song.
4. Kiss the guest next to you on the right.
5. Perform a lezginka dance sitting on the chair.
6. Pay a compliment to a hostess.
7. Persuade the guest next to you on the right to drink a glass of wine.
8. Organize a choir out of all the guests. Sing a couplet of any song in a
9. Make an appointment for any of the guests.
10. Give a smile to all the guests.
11. Eat lemon slices smiling!
12. Drink a wine-glass of tea with pickled cucumber and say how tasty it is.
13. Propose a toast to all the present guests.
CAKE-CONCERT ~ Children Games
Serve a cake cut into pieces. In each piece there is a little flag with the
number. As the guests have taken the pieces, the host(ess) announces that the
numbers on the flags mean the following tasks:
- to sing a song;
- to recite a poem;
- to ask a riddle;
- to perform a dance;
- to perform a pantomime.
The guest mustn't eat his/her piece of cake until he/she fulfils the task.
GUESS! ~ Children Games
One of the players is out of the room. All the rest think of the subject for
him/her to guess. For example, they think of a red rose, which is among other
subjects in the room. The guesser returns to the room and begins to ask
questions trying to guess the subject by its characteristics. Other players
answer his/her questions briefly: "yes" or "no". The guesser
must formulate the questions precise so as it would be possible to answer
"yes" or "no". The guesser may, for example, ask the
- It this subject animate?
- Is it a piece of furniture?
- Does it smell? etc.
The guesser who guesses the subject with the help of the least number of
questions wins the game.
PARTY'S SURPRISE ~ Children Games
Put a large, beautifully painted box on a raised place or hang it under the
ceiling. Near the box on the wall hang a poster proposing the players to guess
what is there in the box. The players write their variants of answers on the
sheets of paper and put them into a little box, which is situated not far from
the poster (sheets of paper and pencils are on the table near the poster). The
players mustn't touch, weigh or look inside the box. This game usually lasts for
30-40 minutes. Then all the answers are given to the jury. The jury chooses the
winner. The answers may be different because the players are not given any
descriptions of the object in the box. In this game the answers are based on the
mere guesswork. Sometimes no one of the players gives the right answer. In this
case the jury tries to find the most similar answer. If there are several right
answers the jury distributes the contents of the box among the players whose
answers are right.
NOT TO THE POINT ~ Children Games
The leader asks the players different questions. The player who is asked a
question must give on answer which is not related to the question. The leader,
for example, asks: "Do you like our party?" and the player answers
"I went to the cinema" etc. The player who answers this question
"yes" or "no" or "I don't know" pays the forfeit.
The game is played at a rapid rate. If the player doesn't answer the question
while the leader counts "one, two, three", he/she pays the forfeit.
The leader mustn't ask one and the same person more than 3 questions running.
The leader tries to confuse the players c.f. The leader asks: "Do you like
our party?" The player answers: "The weather is bad". The leader
provokes him/her asking: "Is the weather bad?" The player answer
"yes". As it is against the rules the player must pay forfeit (or
fulfill the leader's task).
LOADING THE VAN ~ Children Games
6-8 or 10-12 players may take part in this game. The players form up a line.
Behind them there is a row of chairs. The players sit down on them. The leader
says: "Imagine, that in a branch-line there stands an empty van. You must
think of the name of goods with which you may load the van. "Then the
players pronounce their variants in turn. The players name different things:
cotton, vegetables, chairs, a cow etc. The leader loudly repeats each word
pronounced by the players so as the audience can hear it. It's a kind of
training. Before the beginning of the game the players stand up. The leader
speaks out the rules of the game: 1) The name of the goods must begin with the
letter suggested by the leader. 2) The time for thinking of the answer is
limited. The player who can't think of the answer within the limits pays the
forfeit, sits on the chair and drops out of the game. 3) On having asked all the
players, the leader names another letter of the alphabet and the game goes on.
4) At the end of the game the winners get the prizes.
"YES" AND "NO" IN BULGARIAN ~
The players get into a circle. The leader is in the center. He/she speaks to the
players: " You know that many gestures are international, for example, some
gestures of threat. But there are some differences in the sense of one and the
same gestures in different countries. So, Russian people shake their heads in
token of negation. But the Bulgarian, on the contrary, shake their heads in
token of consent, while they nod their heads in token of negation. Now I want to
ask you some questions in Russian, but you must answer them in Bulgarian".
You may ask the following questions: Have you had dinner today? Do you like to
dance? Do you know the name of the person next to you?
WHAT IS MY NAME ~ Children Games
Put a big, beautiful doll on the eminence, so that everybody can see it. Under
its arm put an envelope with the sheet of paper with the name of the doll. Near
the doll put a beautiful sac with the inscription "Prize". Hang the
poster on the wall. Get ready some pencils and some sheets of paper for answers.
The prize is given to the winner. If there are several correct answers, the
prize is raffled off among the winners.
DETERMINE THE LENGTH ~ Children Games
The players' task is to determine the length of the ribbon (in cm), which hangs
under the ceiling. Hang up a little weight to the end of the ribbon. The player
who determines the length correctly is the winner.
WHAT IS THE VOLUME? ~ Children Games
To guess the volume of the non-standard vessel in cubic cm. The player who
guesses is the winner.
TWO SIGNALS ~ Children Games
Those who want to get a prize form up in a line. Their task is to raise and
lower the right hand at one whistle quickly. At two whistles they mustn't raise
the hands. The players who make mistakes are out of the game. The most attentive
gets the prize.
NEIGHBOR'S HAND ~ Children Games
The players get into a circle. The leader is walking in the center of it. The
leader comes to one of the players and says: "Hands up!" This player
must stand still, but both of his/her neighbors (on the right and on the left)
must raise their hands. The neighbor on the right raises his/her left hand. The
neighbor on the left raises his/her right hand. The player who is mistaken
becomes the leader. Before the game begins the leader rehearses with the players
so that everybody understands what hand to raise.
DON'T IMITATE! ~ Children Games
Put 5 identical items on the table. Round the table there are the players (not
more that 7) and the leader. Each player has an unsharpened pencil in his/her
right hand. The leader names one of the items and quickly puts his/her own
pencil near it. The players must put their pencils near this item at the same
time with the leader. Suddenly the leader names the item, but puts his/her
pencil near the other. The players mustn't imitate the leader. They must put
their pencils near the item that was named by the leader. Those who make
mistakes are out of the game for 3 leads. The tempo of the game grows little by
little. On the table there appear new items. The number of them may be about
10-15 (it depends on the reactivity of the players). The player who is often
mistaken pays forfeits.
CLAPS ~ Children Games
The players get into a circle. They stand at the distance of stretched arms from
each other. The leader is in the center of the circle. He/she counts aloud: one,
two, three etc. The players get ready to clap their hands. But they may clap
their hands only when the leader names the number which ends at 5 or is
divisible by 5. The leader tries to confuse the players. He/she claps his/her
hands not in time. The player who is not attentive pays forfeits. Repeat the
game for several times. The game may become more difficult by introduction of
the new numbers - 3, 4, 6 etc.
FISHES, ANIMALS, BIRDS ~ Children Games
The leader points at the players in turn, speaking as though mechanically:
fishes, animals, birds. And suddenly he/she points at one of the players not in
turn: "animals!" In 3 seconds this player must name any of the
animals. If the player makes mistakes (names the fish or the bird instead of the
animal) or can't remember the name or names the animal which was already
mentioned, he/she becomes the leader.
NOSE, NOSE, NOSE, MOUTH ~ Children Games
The players get into a circle. The leader is in the center of it. He/she is
speaking: nose, nose, nose, mouth. On speaking the first three words he/she
touches the nose; but on speaking the word-mouth he/she touches any other part
of the head instead of the mouth. The players mustn't repeat the wrong
movements. They must do everything the leader says. The player who is mistaken
is out of the game. The most attentive is the winner.
SHADOWS ~ Children Games
Put a white sheet on the wall. One of the players sits down on the chair facing
the sheet. At the opposite wall of the room is a lamp on the table. All the
players walk between the lamp and the guesser in turn. The guesser must
recognize the players by their shadows. (He/she mustn't look back). The players
try to change their shadows: they raise the shoulders, stoop or change the hair
dress. The player who is recognized becomes the guesser in the following
BANK ACCOUNT ~ Children Games
The players are given the glass jars. The jars are closed. In the jars there are
the double folded banknotes of different denomination. The task of the players
is to count the sum of "account" without opening "the bank".
FAMILIAR NOISES ~ Children Games
All the players sit not far from the leader. Standing with their backs to the
leader, the players must guess the source of noise. The leader makes different
kinds of noises and sounds with the help of different objects.
GUESS THE WORD ~ Children Games
The instructor names one word. It may be the name of the person whose birthday
it is, or any of the nouns, e. g. "holiday". The instructor has some
prizes in the sac. The number of the prizes is equal to the number of the
letters in the word the instructor has named. The name of the first prize begins
with the letter "h" (the first letter of this word), the name of the
second prize begins with the letter "o", the third - with the letter
"l" etc. The instructor asks: "What is there in my sac the name
of which begins with the letter "h"?" The players try to guess.
The player who guesses gets this prize. Then the players try to guess what is
there in the sac the name of which begins with the letter "o" etc. If
the instructor names the word "holiday" in his/her sac there may be
the following prizes: a toy hen or hedgehog, an orange, a lollipop, an ink-pad,
a toy drum, an apple, a package of yogurt. Sometimes its not easy to guess what
kind of prizes are there in the sac. That's why the instructor may help the
players saying: "eatable - uneatable" etc.
CABBAGE ~ Children Games
Wrap up the prize in paper. Paste a sheet of paper with the riddle on the
wrapping. Wrap up the prize once again. Do it 10 times. The players get into a
circle. The instructor gives the wrapped up prize to one of the players. The
player takes away the 1st wrapping, reads the riddle to him/herself. If he/she
answers the riddle he/she says answer aloud. The player who answers this riddle
has the right to take away the next wrapping, etc. The player who manages to
answer all the riddles is the winner.
WHERE IS THE CLOCK? ~ Children Games
All the players are blindfolded. The leader hides the alarm-clock somewhere in
the room. The players (not more than 4) stand along the wall. They listen to the
ticking of the clock and cautiously walk in the direction of the ticking. The
leader noiselessly changes the location of the clock 2-3 times. The player who
comes to the clock nearer than 1m gets a point. The player who has the greatest
number of points wins.
BLIND MONEY-CHANGERS ~ Children Games
Take as many coins of different value as possible. Give them to 2 players so
that each of them has one and the same sum. Both players are blindfolded. One
player gives a coin to the other. He/she must change it. Then they exchange the
roles. They exchange the roles again and again. All the time the players check
up the work of each other. In a fixed number of leads the game is over. The
players move away their fillets and count the money they have. If both players
have the same sums they had before the game started, both of them are winners.
Otherwise both players loose the game.
THIEVES AND DETECTIVES ~ Children Games
All the players are given the sheets of paper with the figure (1 or 2). The
number of the sheets of paper with the figure 1 is equal to the number of sheets
of paper with the figure 2. The players choose the leader - the main thief.
He/she goes out of the room. The players who are in the room hide any object
there. The leader's task is to find it. He/she tries to find the object with the
help of the players-thieves (they have figure 1 on their sheets of paper). The
players-thieves show place where the object is hidden by their eyes. The task of
the detectives (they have figure 2 on their sheets of paper) is to watch the
players and find the thieves among them. The game is over when the hidden object
is found or when all the thieves are "caught" by the detectives.