ALCOHOL-O-METER
When you're in the close company suggest 2 slightly tight men to get to
know who
of them is tighter. Give a felt-tip-pen to each of the players. Put "a
scale" with the grades 20o, 30o, 40o etc behind them. The scale is
drawn on
the large piece of thick paper. The object is to mark the grades on the
scale.
To do it the participants must bend down and pass their arms between
the legs.
Of course, the participants want to seem sober. That's why they try to
reach the
least number.
APPLE OF DISCORD
Each pair holds an apple between
their foreheads. The leader gives the
commands:
"Three steps to the left!", "Three steps to the right!",
"Squat!", "Jump!" etc. The pairs fulfill them. If the apple
drops, the pair is out.
APPLE
Each dancing pair holds "an apple" - a little rubber ball - between
their fore heads. The music changes from slow to energetic one. The
task of the
players is not to drop the ball while dancing.
BEING BLINDFOLDED
With the thick mittens on the hands try to identify the person which is
in front
of you. The girls try to identify the youths. The youths try to
identify the
girls. It's permitted to touch the whole person.
BANANA FEEDING
Five (5) couples to participate. The guys will
blindfold the girl who is holding a long banana in her hand. When the
music
starts, she is required to turn a couple of rounds. Once music stops,
the girl
will stop and attempt to feed the banana to the guy, who will be
squatting like
a monkey. The one with the banana in his mouth, wins.
BLOW-PIPE SHOOTING
Five (5) contestants will be given blowpipes with
bamboo sticks, with balloons as targets. The one that strikes the most
number of
balloons within a specified time wins. A mock-up monkey can also be
utilized as
the target, different scores being written on its body (e.g. 10 points
at the
chest, 100 points at the male organ, etc.).
BREAD-WINNERS
Scatter some peas on the stool. Put a bowl near it. The players' task
is to sit
on the stool so as to move the peas into the bowl (don't use the
hands!) The
player who manages to do it is the winner. The instructor counts the
number of
the peas in the bowl of each player.
COMPETITION FOR LADY'S
Being blindfolded the ladies must recognize their boy-friend's
(husband's) hand
to the touch.
>DRESS A LADY
Each lady holds a ball of ribbon in her right hand. The gentlemen take
a tip of
the ribbon with the teeth and wind it round their ladies (not using
their
hands). The gentlemen who is the first in "dressing" the lady or whose
"dress" is the best is the winner.
DRINK WITH
HORS - D'OEUVRE
The player must drink a tumbler of any alcohol beverage with any hors -
d'oeuvre
without using the hands.
EVENING DRESS
The instructor asks 2 pairs to take part in this game. He/she suggests
their
making the evening dress, using only newspapers, pins and scissors. The
winner
is chosen by the spectators.
FINAL
Divide up into 2 teams: one team consists of gentlemen, another
consists of
ladies. At the signal the players of each team begin to take off their
clothes (
any items they like ). The players put their clothes in one line. Each
team has
a line of its own. The team which has the longest line is the winner.
FIRE
EXTINGUISHERS
Tie strings to the belts of the players. At the end of each string
there is a
small box or a piece of wet cotton wool. In front of each player there
is a
candle. The task is to put out the candle with the help of the small
box or a
piece of cotton wool as fast as possible without using the hands.
FOOTBALL
2 men take part in this game. They put on the belts and tie thick
strings to
them from behind. To the end of the string there tied an apple. It must
be 30-35
cm. above the floor-level. Each player is given a ball (or a balloon).
At the
distance of 10-12metres from the start-line there are "the goals"
(made of chairs). Swinging the apple between the legs the players move
the balls
(balloons) towards "the goals". The player who copes with the task the
first wins.
HIT A PURSE
There are several pairs in this game. To the ladies waists tie big sham
purses.
To the gentlemen's waists tie big sham banknotes. The object is to put
the
banknote into the purse. (While doing it the players mustn't touch
purses,
banknotes and strings with the help of which the purses are tied to the
waists).
KISS
The youths are given the cards with the figures. The girls are given
the cards
with the letters. All the players get into a circle. They choose the
leader. The
leader is not given a card. He is in the center of the circle. The
leader names
the figure and the letter. The girl whose letter was named must kiss
the leader.
But it's not easy! Because the youth whose figure was named tries to
prevent the
girl from kissing the leader. He tries to kiss the girl himself. If the
youth
manages to prevent the girl from kissing the leader, he gives the card
to the
leader and becomes the leader himself.
LET A BALLOON BURST
Each gentleman sits with the balloon between his knees. The ladies have
to sit
themselves on the knees of their partners so that the balloon is burst.
LIFT A BALL TO A CHIN
In each pair the partners (the lady and the gentleman) stand facing
each other.
They hold a small rubber ball between their bellies. The object is to
roll this
ball to a chin of the shorter partner by rotary movements.
LIPS
The player who manages in a fixed time to get as many kisses as
possible is
"lips". The kisses are counted by the signs of lipsticks
left on the players.
LITTLE CROCODILE
In each team 5-6 players form up a line. Between each player in the
line there
is a ball. The players hold the balls with their backs and chests. They
mustn't
touch them with the hands. Their task is to run the distance as fast as
possible.
LOVE STATUE
The instructor asks some couples to participate in this game
(preferably married
ones). The couples are asked to leave the room. Then the instructor
asks one
couple to return and "to create" "The love statue". After
that the instructor asks one of the gentlemen (of those who are among
the
couples behind the door ) to come into the room. His task is to change
something
in this "statue". The gentlemen changes the poses of the couple. Then
the instructor suggests him to take the place of the gentleman in
"statue". Then the lady (one of those behind the door ) is asked to
come in. She is also asked to change something in the statue and to
take the
place of the girl in "the statue". This game goes on until all the
couples took part in it.
MERRY TAILOR
Line up into 2 teams. In each line men and women take their turns. In
each line
the players choose a tailor. The tailor takes a wooden stick ("a
needle") with the thick thread in it (you'd better wind the thread into
a
ball). At the command the tailors begin "to sew". The tailor
"sews" the gentlemen's trouser-legs (passes the thread from one leg to
another) and lady's sleeves (passes the thread from one sleeve to
another). The
tailor who "sews" all his team the first wins the game.
ON
A DESERT ISLAND
Usually two or more couples play this game. Each couple is given a
large sheet
of paper and explained the rules. The leader asks them to imagine that
there is
water around and that they can save themselves only on the little
island
(standing on the paper). At first the couples stand on the sheet, then
it is
folded in two, then again in two and so on. The couple who is the first
to
"stumble" into the water (to touch the floor) looses the game.
PUTTING OF AN EGG
In each pair the partners stand with their backs to each other. They
have an egg
between their backs (or a little bit lower). The object is to put an
egg on the
ground, so as not to break it. The pair which succeeds in it wins the
game.
Instead the egg you may a small rubber ball. In this case the object of
the game
is to put the ball on the ground so as it doesn't roll.
PASS THE BALL
Line up into 2 teams. In each line ladies and gentlemen take their
turns. The
first person in each team is given a ball to place under his/her chin.
He/she
must pass the ball to the next in line but neither may use his/her
hands. The
players can use all the parts of their bodies to pass the ball but it's
forbidden to drop it. The first team to get the ball all the way to the
last
person is the winner.
PRESS-BACKS
The male-participants of this competition put on the black fillets on
the eyes.
The task is to make as many press-backs as possible. As the players
have tested
the strength the leader suggests to put big stripes of paper on the
floor,
because it is not clean. ( The participants don't move the fillets away
yet). On
these big stripes of paper there drawn the naked women life-size. So
the
participants continue to do their press backs over "the naked women".
Then the leader asks the participants to move the fillets away. The
participants
continue to do their press - backs over "the naked women" without the
fillets. The supporters count the number of the press-backs, encourage
the
participants.
RACE
3-4 players take part in this game. The players put the hobby-horses
between
their legs and take the mugs of beer or any other beverage. The players
are
blindfolded. At the command the players race to the circles drawn on
the floor.
As they reach the circles they put their mugs in them. If they succeed
in doing
it they drink the content of the mugs themselves, otherwise they give
the mugs
to the spectators.
REAL MAN
A player who manages to tie a kerchief on the lady's neck using only
one of his
hands may be called "the real man".
RESOURCEFUL
QUESTS
Several pairs take part in this game. Each player is blindfolded. Then
the
leader puts some clothes-pegs on different parts of the players'
clothes. At the
leader's command the players must take the clothes-pegs off the
partner's
clothes. The pair which copes with the task the first wins the game.
ROLL A BALL
Usually several pairs take part in this game. Each pair is given 2
ping-pong
balls. The gentleman must roll the ball from one sleeve of the lady's
dress to
the other. The lady rolls the ball through the gentleman's trouser-legs
(from
one trouser-leg to another).
ROULETTE
6 players participate in this game: 3 gentlemen and 3 ladies. Each
player is
given his/her own number. The first player throws a dice. The number on
the dice
( from 1 to 6 ) stands for the part of the head the player must kiss: 1
- lips,
2 - nose, 3 - forehead, 4 - cheek, 5 - ear, 6 - crown. Then the player
throws a
dice for the second time. The number on the dice stands for person whom
he/she
must kiss (the number on the dice corresponds the number of the
player). As
the first player has fulfilled the tasks, the second player throws a
dice etc.
RUNNING
WITH THE BALL
Each pair holds a big ball between their foreheads. Their task is to
run the
distance as fast as possible and not to drop the ball. (One of the
players in
each pair runs with his back to front). The pairs may hold a ball
between their
shoulders, ears or backs.
STREAMLET
Put a long stripe of paper on the floor for "a streamlet". Ask ladies
to walk along "the streamlet" with their legs apart: one leg is on the
right side, another is on the left side of "the streamlet". After that
ask the ladies to repeat it being blindfolded. All the ladies are in
the
neighboring room at the beginning. They are asked to go along "the
streamlet" one by one. Having gone along "the streamlet"
blindfolded, the lady takes a kerchief from her eyes and sees a
gentleman lying
on "the streamlet" with his face upwards. (The gentleman lies down on
the paper "streamlet" after the lady's going along "the
streamlet", but before she takes off the kerchief). The lady is
confused.
Then the following lady is asked to go along "the streamlet", then the
third and the fourth� The game goes on
in the presence of the Ladies who have
already passed "the streamlet". They laugh at a joke. Everybody is
having a good time.
STEAM-ENGINE
The instructor asks 2 men and 1 woman to participate in this game. They
from up
in file sideways to the spectators. The instructor says:
- This is a steam-engine team. The first man is an engine driver. The
woman is
an engine-driver's mate (she stands between the men). The second man is
a
stoker. They are in the steam-engine. Usually the steam-engines keep to
the
following signals while shunting: at one whistle they move forwards, at
two
whistles - backwards, at three - stand still. The instructor rehearses
with the
steam-engine team.
- Now let's begin to play. I ask you to act quickly and precisely,
according to
the signal.
The instructor gives 2 whistles. The engine driver makes a mistake: he
makes one
step forwards.
- It's bad. You mustn't mistake. So you must become a stoker. This is
our rule.
The instructor leads him to the end of "the steam engine". 2 other
players - the engine-driver's mate and the stoker move one step
forwards.
- This is a new steam-engine team. The game begins anew. On finishing
the game
the instructor says: with the help of this game we checked how
attentive our
players are. The shunting is over. The steam-engine may be come in at.
SKY
VODKA
Suggest the players to manufacture Suvorov's favorite vodka. It must be
of 47o strength.
Each participant is given a half of the glass of water. They must
manufacture
vodka of 47o by tasting it. The instructor checks the correctness of
the
strength with the help of the alcoholmeter.
STOMACH
DANCE
All the players who wish may perform "the stomach dance". Each
participant must move the wooden sticks (both ends of them are passed
through
the string) with the help of the stomach. The players do it to the
music without
using the hands. Each participant has his/her own strip of sticks. The
fastest
and the most artistic participant is the winner.
SNIPER
Fasten the belt on the waist of each player. Tie the string with the
apple at
its end to it. In front of each player there is a plank with the nails.
The
object is to pin the apple on the nail.
SUMO STRUGGLE
The players divide into pairs. They hold the balloons between their
stomachs.
The task of each pair is to burst the balloon between the stomachs.
"TOUCHING"
COMPETITION
The gentlemen are blindfolded. The task is to identify the lady by
touching her
knees.
TRIO
It's a relay race game. It's common knowledge that all the tipplers are
divided
into 3 groups: those who drink little, those who can go only leaning
against the
walls and those who cannot go at all when drunk (they are usually
carried away
by the drinking companions). In each team there are 3 participants -
the
participant who "drinks little", the participant who "leans
against the wall when going", the participant who "is carried away by
his drinking companions". Those who "drink little" must devastate
the bottles (drink the remains), those "who lean against the walls"
must make a diagonal wall out of these bottles (the bottles must be at
some
distance from each other), those who are carried away" must gather all
the
bottles into the shopping bag. The players must do it as fast as
possible.
TO
ROLL UP - TO UNWIND
As the instructor pronounces "to roll up" he/she stretches the hands
wide as though he/she wants to embrace the whole world. He/she asks
everyone to
do the same. As the instructor pronounces "to unwind" he/she embraces
the player next to him/her. Everyone does the same. The tempo is
raising
gradually. This games is a good warming-up at discos or parties.
TIPPLER
The object of the game is to fill the glasses with the help of the
teaspoon. The
player who manages to do it the fastest has an opportunity to propose a
toast
and drink the contents of the glass.
TUAK DRINKING
CONTEST
Five (5) contestants to participate drinking "tuak"
(a native brew of Sarawak) from a bamboo. The bamboo is actually filled
with
beer. The fastest, and without spilling, wins a prize.
WHERE TO
INVEST?
The instructor asks 2 pairs to participate in this game (in each pair
there is a
lady and a gentleman). 'Try to open the network of banks as soon as
possible.
You deposit only one banknote in each bank. Receive your entrance fee!
(the
instructor gives the money candy covers to each pair). You may use
pockets,
lapels and other secluded places for the banks. Try to register your
deposits
and open the greatest number of banks as soon as possible. Now get
ready, begin!
The instructor helps the pairs to fulfill the task. In a minute the
instructor
sums up: How many banknotes do you have? And you? Great! All the money
is
profitably invested. Good! And now I ask the ladies to change the
partners. Your
task is to take all the money away from the banks. Get ready. Begin!
(The music
is playing. The ladies are looking for the money at their rivals'
partners).
WILD BEACH
The players are divided into pairs. The instructor invites all the
players to
visit "the wild beach". At "the wild beach" the instructor
announces the dancing party. Ladies and gentlemen in the pairs are
given the
gramophone records (ladies-3, gentlemen-1) to cover their "nudity".
The pairs begin to dance. They mustn't drop the records. That's why
they have to
lean against each other very tight.
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